05-23-2016, 01:56 PM
(05-22-2016, 07:30 PM)Jumpingfist Wrote: I agree in team/warlords trading hostages violates the spirit of the rule. You are effectively saying lets be buddies.
I actually brought up the enemy/ally thing you mention to support for single player games but it applies to warlords/team. I noticed if 3 vs 1 the three can all declare enemy but the 1 is not able to put up the same defenses as the 3 so further making him at a bigger disadvantage.
In our team game I see it more how the warlords would play out. Two members of the other team are making waves in your region while the third is building up. So naturally you would declare on the two immediately threats but then the third invades and you must now undeclared one and declare another loosing orders and influence.
End result they did not see a problem but my guess this will be a rule change down the road. Something like you can declare enemy over two to anyone that has already declared you an enemy. Does not fix everything but at least helps
I agree the declared enemy issue does have some functionality issues. I like the spirit of the idea but it is really more of a defensive order than an offensive one.

