When ransoming a prisoner, do the amounts of the ransom request and the ransom paid need to be exact? As an example if the ransom request is for 1 gold and the paying kingdom offers 1000 gold, will the transaction go through?
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I have not specifically tested it in 3rd cycle but it did need to be exact in 2nd cycle.
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interesting. it would seem logical that as long as the minimum ransom amount was met, then the transaction should go through. I mean if I ask for only 1 gold for my hostage and the other side brings me 1000 gold, would I actually turn them down??????
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All trade values should be exact amounts.
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Just while I am here and noticed this, players should remember the Anonymous format and the various conventions associated with it are up to the players to agree upon and enforce. The most important of course is no diplomacy, but I'm not even sure about some of the particulars on things like High Counsel issues and trade, etc. Again, Alamaze was designed with the game Diplomacy (played by Kennedy and Kissinger in the White House) as a major influence, not the Anonymous format.
Maybe there should be a discussion thread on the forum to lay out the particulars so everyone has the same understanding. Once it looks like a consensus, we can make it a sticky thread and include it in the documentation.
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I agree in team/warlords trading hostages violates the spirit of the rule. You are effectively saying lets be buddies.
I actually brought up the enemy/ally thing you mention to support for single player games but it applies to warlords/team. I noticed if 3 vs 1 the three can all declare enemy but the 1 is not able to put up the same defenses as the 3 so further making him at a bigger disadvantage.
In our team game I see it more how the warlords would play out. Two members of the other team are making waves in your region while the third is building up. So naturally you would declare on the two immediately threats but then the third invades and you must now undeclared one and declare another loosing orders and influence.
End result they did not see a problem but my guess this will be a rule change down the road. Something like you can declare enemy over two to anyone that has already declared you an enemy. Does not fix everything but at least helps