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duplicate orders
#1
I don't understand why there are "late" version of some orders. For example, to combine two groups, there are two versions, order 740 and 744. Both occur after group movement so what's the point of having two different orders for no benefit? Wouldn't it be better if the late version allows you to combine groups and then move that group?
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#2
(04-11-2013, 09:39 AM)newbie Wrote: I don't understand why there are "late" version of some orders. For example, to combine two groups, there are two versions, order 740 and 744. Both occur after group movement so what's the point of having two different orders for no benefit? Wouldn't it be better if the late version allows you to combine groups and then move that group?

It allows you to be very specific when you are moving characters and brigades around. It doesn't matter most of the time, but when you have 3 groups, 11 brigades of 4 different types (Demon Prince, Veteran, Recruit, Skeletons) and 12 characters you might want to be very specific and move them in different orders.

Keep in mind the sequence of events. 720 comes after 715, etc...
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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