(02-01-2023, 09:31 PM)unclemike Wrote: At first, I thought this was in jest. The hell with it? Really?
Just read the appropriate section in the rulebook, section Unusual Encounters, page 108. It's helpful.
About not knowing if your group will reach the map location, click on the Verify Orders button. It's helpful too.
Yes, the hell with it, because every interaction that I have with anything Alamaze related doesn't enjoy the same amount of time to allocate to it, in any given instance.
I try give priority to trying to get turn orders getting issued before the turn processes over secondary matters, such as reading and familiarizing myself with the rules. Above all things Alamaze related, though, including the issuing of turn orders before the deadline, are real world issues of priority for me, which include a range of different things. The time that I allocate to trying to explore, and learn, and aid things pertaining to Alamaze figuring out ways to grow the Alamaze player base (and to do things in the past, such as to try and figure out a way to enable Alamaze forum users to stay logged in to the forum) isn't unlimited. I have many irons in the fire -
always!
Rome wasn't built in a day, and neither was Alamaze nor its rulebook. Accordingly, I have no plans to learn Alamaze in a proverbial day, either.