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Sequence of Events in 4th Cycle
#1
I've heard that the point at which regional control is determined in the sequence of events may have changed. In the rule book (choosing rules) it falls between high priestess activities and magic research (step 14).

If it has changed where exactly is it now in the sequence of events and does it apply to everything? I.e., even it now impacts the political actions after a military capture of a PC, does it mean a newly hired governor in that region will not get promoted?
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#2
(09-18-2019, 05:01 AM)Vulkar Wrote: I've heard that the point at which regional control is determined in the sequence of events may have changed. In the rule book (choosing rules) it falls between high priestess activities and magic research (step 14).

If it has changed where exactly is it now in the sequence of events and does it apply to everything? I.e., even it now impacts the political actions after a military capture of a PC, does it mean a newly hired governor in that region will not get promoted?

In Maelstrom, regional control is checked three different times to incorporate new mechanics like Tight Control's special effects: (1) After military actions including pillaging/destroying pc's which may lower regional census levels including taxing a pc which may affect census for a kingdom (but generally a check is made before trade order #200), (2) after political actions (so just before order #400), and (3) end of turn (just before order #990). During testing of Maelstrom, it was determined that additional regional checks were needed to incorporate the new mechanics properly in the turn otherwise certain other effects would not work correctly throughout the turn. The testing period was done some time ago so people may have forgotten some of this but during that period, the subject of regional control was discussed and it was determined that additional checks were needed for the new release. There were other changes made during/after the testing period as well and you can see some of them listed in red towards the bottom of the Maelstrom post of UncleMike's Corner area.
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#3
Be aware that you can get control during military phase which then results in you getting neutral PCs. You will be charged the rule of law tax even though you don't get the production for those PCs. So taking it militarily may actually cost in the short term.
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#4
Also reaction levels are changed during military phase that then effect the political phase.

What was not answered unless I missed it is when do promotions happen for regional control?
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#5
(09-18-2019, 02:27 PM)The Painted Man Wrote: Be aware that you can get control during military phase which then results in you getting neutral PCs. You will be charged the rule of law tax even though you don't get the production for those PCs. So taking it militarily may actually cost in the short term.

I didn't code it to work like that. If your military conquers a pc, your kingdom will receive the pc's food/gold production that turn. The cost for Rule of Law doesn't occur until later, after the spells that create food/gold (208/209). So the sequence should be: (1) military conquer pc, (2) kingdom gains control of region and any neutral pc's, (3) kingdom receives food/gold production of all pc's even the newly conquered pc and any previously neutral pcs gains from regional control. Then Rule of Law cost is calculated based on the currently owned pc's for regions under control at the time. If you noticed something different than this then send an email to support and I'll investigate.
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#6
(09-18-2019, 04:51 PM)Draugr Wrote: Also reaction levels are changed during military phase that then effect the political phase.

What was not answered unless I missed it is when do promotions happen for regional control?

Those occur at the time of determining regional control. Keep in mind that your ally/enemy declarations are also a factor in raising/lowering your regional reactions if an ally/enemy gains/loses control of a region.
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#7
(09-18-2019, 05:27 PM)unclemike Wrote:
(09-18-2019, 02:27 PM)The Painted Man Wrote: Be aware that you can get control during military phase which then results in you getting neutral PCs. You will be charged the rule of law tax even though you don't get the production for those PCs. So taking it militarily may actually cost in the short term.

I didn't code it to work like that. If your military conquers a pc, your kingdom will receive the pc's food/gold production that turn. The cost for Rule of Law doesn't occur until later, after the spells that create food/gold (208/209). So the sequence should be: (1) military conquer pc, (2) kingdom gains control of region and any neutral pc's, (3) kingdom receives food/gold production of all pc's even the newly conquered pc and any previously neutral pcs gains from regional control. Then Rule of Law cost is calculated based on the currently owned pc's for regions under control at the time. If you noticed something different than this then send an email to support and I'll investigate.

I'd have to go dig for results, but if you let me know where to send them I'm happy to show you where it appears this doesn't work as intended. I raised the issue to support at the time and sent in the related results file. Step 3 didn't happen for the previously neutral PCs.
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#8
(09-18-2019, 05:29 PM)unclemike Wrote:
(09-18-2019, 04:51 PM)Draugr Wrote: Also reaction levels are changed during military phase that then effect the political phase.

What was not answered unless I missed it is when do promotions happen for regional control?

Those occur at the time of determining regional control. Keep in mind that your ally/enemy declarations are also a factor in raising/lowering your regional reactions if an ally/enemy gains/loses control of a region.

thanks for the clarification
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#9
(09-18-2019, 05:27 PM)unclemike Wrote:
(09-18-2019, 02:27 PM)The Painted Man Wrote: Be aware that you can get control during military phase which then results in you getting neutral PCs. You will be charged the rule of law tax even though you don't get the production for those PCs. So taking it militarily may actually cost in the short term.

I didn't code it to work like that. If your military conquers a pc, your kingdom will receive the pc's food/gold production that turn. The cost for Rule of Law doesn't occur until later, after the spells that create food/gold (208/209). So the sequence should be: (1) military conquer pc, (2) kingdom gains control of region and any neutral pc's, (3) kingdom receives food/gold production of all pc's even the newly conquered pc and any previously neutral pcs gains from regional control. Then Rule of Law cost is calculated based on the currently owned pc's for regions under control at the time. If you noticed something different than this then send an email to support and I'll investigate.

I forwarded the original email to support back to support. Game is long over so no action needed, but it does seem to vary from what the stated intention is.
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#10
Also you can lose control of a region militarily, and gain it back politically in the same turn. The net result, assuming you have a gov in the region, is you get a governor promoted to baron while still owning the region.
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