We kind of morphed the Resurgent map representing both the Resurgence of Alamaze in 2013 and the map itself of Alamaze, the next release will be 4th Cycle.
One concept is while 3rd Cycle is called Resurgence, 4th Cycle may be called Maelstrom, but one of a hundred differences would include various maps, developed over time, with a second map to come in a few months.
So a game format will stipulate a map as well, which will feature different aspects of strategy.
See if this early draft for the first map of Maelstrom comes through, just the concept, of course the terrain etc to be added. I just want to hear some strategy given there will be a complete rework of the naval aspect - fleets will be on the map like groups. Different ship types comprising fleets like different brigades comprising groups. Commodores and Admirals. Different tactics. Transports, Merchantmen, Battleships, all of different classes, capabilities and abilities, of course.
Lots of bridges / canals but also many more strategic points.
See what you think of the strategic implications. Probably 3 northern all land regions of winter, 4 temperate regions (no seasonal effects), and 3 southern regions.
A group can move from land area to land area, even though there is a crossing (minor sea presence in the area but not the terrain of the area). Fleets can traverse crossings going from sea area to sea area even if it appears there is a land bridge.
This map is drafted to be called:
Archipelago.
One concept is while 3rd Cycle is called Resurgence, 4th Cycle may be called Maelstrom, but one of a hundred differences would include various maps, developed over time, with a second map to come in a few months.
So a game format will stipulate a map as well, which will feature different aspects of strategy.
See if this early draft for the first map of Maelstrom comes through, just the concept, of course the terrain etc to be added. I just want to hear some strategy given there will be a complete rework of the naval aspect - fleets will be on the map like groups. Different ship types comprising fleets like different brigades comprising groups. Commodores and Admirals. Different tactics. Transports, Merchantmen, Battleships, all of different classes, capabilities and abilities, of course.
Lots of bridges / canals but also many more strategic points.
See what you think of the strategic implications. Probably 3 northern all land regions of winter, 4 temperate regions (no seasonal effects), and 3 southern regions.
A group can move from land area to land area, even though there is a crossing (minor sea presence in the area but not the terrain of the area). Fleets can traverse crossings going from sea area to sea area even if it appears there is a land bridge.
This map is drafted to be called:
Archipelago.

