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The next edition of Alamaze will be Maelstrom, featuring increases in almost all areas, probably most pronounced in sea power, covert actions, kingdom customization, new kingdoms, new traits, refinements of spells, high council changes.
We can start threads for any particular subject that looks to have more than a few comments.
For now, post everything general regarding our next steps here.
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Should there be an earlier release that has a few to some additions but on a new map, which would be a 3rd Cycle game (mainly the same rules), or go to 4th Cycle with lots of new stuff but would take several months to do.
So the quicker version would definitely have a new map, with sea power being more important, and several kinds of ships and more sea power orders. Perhaps a treacherous journey at a certain time by great ships to prove the earth is round and so be able to move by sea from A to Z as one of several discovered technologies. PC Improvements would be a major enhance of the economic model, lots of new covert rules, some additional tactics, more character special encounters.
But new kingdoms, new character types, major redo of artifacts and spells, might wait a while.
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Looking for a larger map and a longer game than 40 turns.
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I was thinking about something today in regards to agents. How about one agent team assisting another. One agent team (a lower level team) assists the other team by being a decoy or distraction, giving the higher team a additional bonus or decreasing the chance of the targets counter intelligence. You could also apply the same theory to one group assisting another group in Combat or more multi group interaction in battles. (The 1NO armies victory was in doubt until late the 3NO division flanked the 2SA army causing them to retreat. ) this would be the same premiss as multiple Emmisarries working together stirring unrest, rebelling and userping.
RELLGAR
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(02-08-2017, 01:04 AM)RELLGAR Wrote: I was thinking about something today in regards to agents. How about one agent team assisting another. One agent team (a lower level team) assists the other team by being a decoy or distraction, giving the higher team a additional bonus or decreasing the chance of the targets counter intelligence. You could also apply the same theory to one group assisting another group in Combat or more multi group interaction in battles. (The 1NO armies victory was in doubt until late the 3NO division flanked the 2SA army causing them to retreat. ) this would be the same premiss as multiple Emmisarries working together stirring unrest, rebelling and userping.
RELLGAR
It's in there for Maelstrom in the covert upgrade, and has been in Fall of Rome since 2005: Diversion. Yes, like Stir Unrest to Maintain Status Quo, Diversion is like counter-counter-espionage.
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Rick- perhaps this is the wrong place as it likely could not get into Maelstrom, but you never know...
Have you considered a multi-tiered game where the "Kings" play at a once per week turn rate and manage the Kingdom at a macro level. Meanwhile there would be a level of gameplay below that where the players would work to complete their kings orders. These would be Daily turns (or multiple per day even). For instance, the king would issue orders to have his 3rd army brought to a certain location. The players on his team would be charged with actually making that happen. Perhaps they stumble across an Unusual Sighting and venture forth to explore...
The king would not know what was happening until his turn results came in.
Probably a nightmare to build such a game, but I just think about how cool it would be to actually lead these troops into battle...
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What about additional tactical orders that build on each other. Entrenchment the first time issued you pick the best terrain. The nexttime it imprimproves your fortifications and the 3rd you get additional fortified encampment. Maximum of 3 times increased. Each of these give bonuses , to defense but also decreases the effectiveness of the attackers flanking or other tactics. Etc....
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(02-07-2017, 11:48 PM)Ry Vor Wrote: Should there be an earlier release that has a few to some additions but on a new map, which would be a 3rd Cycle game (mainly the same rules), or go to 4th Cycle with lots of new stuff but would take several months to do.
Definitely wait to include everything for a major release like a new 4th Cycle. I don't think we need another update to The Choosing so it's better if you took your time and designed the next release to be as complete and as interesting as possible!
IMO, new kingdoms make or break the expansion of a game. Take Age of Empires as an example. Rise of Rome, Age of Kings, The Conquerors, WarChiefs, Asian Dynasties, Mythologies, The Forgotten, Castle Siege, African Kingdoms. These expansions to the game all relied on new kingdoms as their main ingredient to distinguish each other across expansion sets. And the formula worked well for Microsoft. Sure you can change the game mechanics around like adding new seapower rules but what will really attract people to play Maelstrom compared to The Choosing would be its new kingdoms, new spells, and new troop types. Heck, even that last update to the Halfling to recruit Ents in order to improve their military power makes the Halfling kingdom that much more interesting to play!
So delay the next expansion to be as complete as possible which will make Alamaze that much more enticing to play even though it'll mean a lot more work for Ry Vor to do
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Order #726 Group search for special encounters. Requires General or above or Pow 3.
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(02-08-2017, 01:21 AM)Calidor Wrote: Rick- perhaps this is the wrong place as it likely could not get into Maelstrom, but you never know...
Have you considered a multi-tiered game where the "Kings" play at a once per week turn rate and manage the Kingdom at a macro level. Meanwhile there would be a level of gameplay below that where the players would work to complete their kings orders. These would be Daily turns (or multiple per day even). For instance, the king would issue orders to have his 3rd army brought to a certain location. The players on his team would be charged with actually making that happen. Perhaps they stumble across an Unusual Sighting and venture forth to explore...
The king would not know what was happening until his turn results came in.
Probably a nightmare to build such a game, but I just think about how cool it would be to actually lead these troops into battle...
Calidor, there was a WWII game that tried to do that about 20 or so years ago. The top level was something like the heads of state, then theatre commanders, army commanders and maybe a level below that. It was ripe with problems all across. Even in Alamaze, we sometimes have difficulties with a 3 player team coordinating, let alone the friction and style in those tiers of hierarchy.
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