12-28-2015, 10:53 PM
The description of the intercept order indicates that if group A is hoping to intercept group B, that will only happen if B ends its move in A's intercept radius. Is that true? I was thinking that B only had to move through A's intercept radius, but I have no idea where I got that notion 
So even if group B moves through group A's area, no intercept will occur as long as B ends its move out of A's intercept radius (even if A had enough movement points to get there too). Right?
Another case. B ends its move in A's intercept radius. The shortest path between A and B would cause A to force march, but there is a longer path through more favorable terrain which would not, will the intercept cause a force march?
What if B ends it move in a non-water area within A's intercept radius, but the terrain causes A not to have enough movement points to get there by any path except one, and that one path is across a water area, will intercept occur? Does it depend on A's fleets? Can a sea patrol intercept them?
This is a 2nd Cycle question. I've not read the 3rd cycle rules yet.

So even if group B moves through group A's area, no intercept will occur as long as B ends its move out of A's intercept radius (even if A had enough movement points to get there too). Right?
Another case. B ends its move in A's intercept radius. The shortest path between A and B would cause A to force march, but there is a longer path through more favorable terrain which would not, will the intercept cause a force march?
What if B ends it move in a non-water area within A's intercept radius, but the terrain causes A not to have enough movement points to get there by any path except one, and that one path is across a water area, will intercept occur? Does it depend on A's fleets? Can a sea patrol intercept them?
This is a 2nd Cycle question. I've not read the 3rd cycle rules yet.
bananas (on the forums)
Arch-Mage of Entropy (in games)
- Wanderer of Alamaze
Player nominated -
157 - TR : Chancellor
161 - AN : Chancellor & Iron Willed
Arch-Mage of Entropy (in games)
- Wanderer of Alamaze
Player nominated -
157 - TR : Chancellor
161 - AN : Chancellor & Iron Willed


But if you just show up, then that makes more sense. I wonder if you can use that to intentionally get a huge group across the water without having any fleets :E Probably a moot point, though, cause I assume that any kingdom which might have truly huge (>24) armies probably does not have a large enough intercept radius for it.