Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
12 Lords of Steel Independence
#1
A day without Steel is like a day without sunshine, it has been said.

Today we celebrate Independence.  With Steel.

Standard Steel Policy with forum diplomacy, let's say every turn banter and trade is acceptable.  48 hours is the new 72 hour turn cycle. No trade agreements with same kingdom more than three turns.

Request: do not take the Underworld, Druid, or Necromancer again if you have played them in Maelstrom.   Similarly, you might try some of the kingdoms ranked lower in Valhalla

Post your draft position, and try to remain vigilant for draft progress once we have determined who are

The 12 Lords of Steel Independence
Reply

#2
I will celebrate with position #1
Reply

#3
And I will celebrate with pick 4.
Reply

#4
Ill go with pick 3
Reply

#5
Independently, I choose second (2).
Reply

#6
I'll freely take the 5th spot!
Keeope
 
Reply

#7
I'm in for 6. Light the Fireworks!
Reply

#8
#1 HabeusCorpus Diamond Coast
#2 Dakaria
#3 CosmicWizard
#4 Windstar
#5 Keope
#6 Lord Garth
#7
#8
#9
#10
#11
#12
Reply

#9
#1 HabeusCorpus Diamond Coast
#2 Dakaria - Triumvia
#3 CosmicWizard
#4 Windstar
#5 Keope
#6 Lord Garth
#7
#8
#9
#10
#11
#12
Reply

#10
I will take #7, you ungrateful traitors who expelled my family from SC for nobly fighting for Good King George.
Reply



Forum Jump:


Users browsing this thread:
1 Guest(s)

Powered By MyBB, © 2002-2026 Melroy van den Berg.