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(01-10-2020, 04:31 PM)Senior Tactician Wrote: I was thinking about the poor dwarf... the advent of fortifications makes 599 not such a huge advantage anymore, probably not even used? I suggest perhaps dwarves build fortifications (and perhaps buildings) at half the food cost.
I agree on fortifications not every building
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(01-10-2020, 04:48 PM)PTRILEY Wrote: (01-10-2020, 04:31 PM)Senior Tactician Wrote: I was thinking about the poor dwarf... the advent of fortifications makes 599 not such a huge advantage anymore, probably not even used? I suggest perhaps dwarves build fortifications (and perhaps buildings) at half the food cost.
I agree on fortifications not every building 
his ability cost no food so is still an advantage. I have not tried but would guess he can both 599 make a fortification in the same turn. perhaps instead of less food(resources) make them get 10 or 20% stronger fortifications. more Defense due to better engineering.
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I am playing a DW right now and I use 599 almost every turn. Can't say more right now.
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(01-10-2020, 10:37 PM)VballMichael Wrote: I am playing a DW right now and I use 599 almost every turn. Can't say more right now.
Ooooooh.
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I've noticed when playing a military position I've sometimes wished the 235 reorganize order included leaders. Sometimes it seems like every encounter and battle generates a new centurion and then when you need to shuffle the groups, say to create an inactive to get reinforcements you can't do it without combining a group and losing a wizard.
Ry Vor, is this a reasonable request, to be able to eliminate an unwanted leader?
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(01-27-2020, 11:50 AM)Wookie Panz Wrote: I've noticed when playing a military position I've sometimes wished the 235 reorganize order included leaders. Sometimes it seems like every encounter and battle generates a new centurion and then when you need to shuffle the groups, say to create an inactive to get reinforcements you can't do it without combining a group and losing a wizard.
Ry Vor, is this a reasonable request, to be able to eliminate an unwanted leader?
Not unreasonable, just doesn't come up much. When I turn stuff over to Mike, when Mike is ready to do Alamaze stuff, I have to prioritize lots of stuff, some never gets put in.
The closest I would come to that Wookie, is the idea of having an ESO reward being to add a 5th group.
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(01-27-2020, 05:45 PM)Ry Vor Wrote: (01-27-2020, 11:50 AM)Wookie Panz Wrote: I've noticed when playing a military position I've sometimes wished the 235 reorganize order included leaders. Sometimes it seems like every encounter and battle generates a new centurion and then when you need to shuffle the groups, say to create an inactive to get reinforcements you can't do it without combining a group and losing a wizard.
Ry Vor, is this a reasonable request, to be able to eliminate an unwanted leader?
Not unreasonable, just doesn't come up much. When I turn stuff over to Mike, when Mike is ready to do Alamaze stuff, I have to prioritize lots of stuff, some never gets put in.
The closest I would come to that Wookie, is the idea of having an ESO reward being to add a 5th group.
ESO for extra group would be cool. Customization for hidden capital would also be nice.
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(01-27-2020, 05:48 PM)Draugr Wrote: (01-27-2020, 05:45 PM)Ry Vor Wrote: (01-27-2020, 11:50 AM)Wookie Panz Wrote: I've noticed when playing a military position I've sometimes wished the 235 reorganize order included leaders. Sometimes it seems like every encounter and battle generates a new centurion and then when you need to shuffle the groups, say to create an inactive to get reinforcements you can't do it without combining a group and losing a wizard.
Ry Vor, is this a reasonable request, to be able to eliminate an unwanted leader?
Not unreasonable, just doesn't come up much. When I turn stuff over to Mike, when Mike is ready to do Alamaze stuff, I have to prioritize lots of stuff, some never gets put in.
The closest I would come to that Wookie, is the idea of having an ESO reward being to add a 5th group.
ESO for extra group would be cool. Customization for hidden capital would also be nice. Ohh I like these ideas, but may be too powerful.
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(01-27-2020, 05:48 PM)Draugr Wrote: (01-27-2020, 05:45 PM)Ry Vor Wrote: (01-27-2020, 11:50 AM)Wookie Panz Wrote: I've noticed when playing a military position I've sometimes wished the 235 reorganize order included leaders. Sometimes it seems like every encounter and battle generates a new centurion and then when you need to shuffle the groups, say to create an inactive to get reinforcements you can't do it without combining a group and losing a wizard.
Ry Vor, is this a reasonable request, to be able to eliminate an unwanted leader?
Not unreasonable, just doesn't come up much. When I turn stuff over to Mike, when Mike is ready to do Alamaze stuff, I have to prioritize lots of stuff, some never gets put in.
The closest I would come to that Wookie, is the idea of having an ESO reward being to add a 5th group.
ESO for extra group would be cool. Customization for hidden capital would also be nice.
I love these
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Both in the update.
February, 2020 Priorities
· SSL Certificate
· Reorganize the Game Creator and Game Queue
· Automate the game draft, first come first served for both region and kingdom. 11th and 12th get chivalry bonus
· Redo Welcome Email to incorporate Training Vault and other Changes
· Auto Follow Up Email to players who did not attempt Tutorial after 2 days after signup, and separate email to players who did attempt tutorial but have not queued for a Duel or Game after four days after completing tutorial
· Update to brigade special abilities
· Update to kingdoms
· Update to regions
· Update to spells
· Update to artifacts
· Update ESO, Customization, Status Points
· Update the PC Improvements model
Secondary Objectives
· Integrate calculators for political and agent action probable outcomes
· Three new kingdoms
· Power 5 and up cantrips concept
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