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Debut Maesltrom Diplomacy
#21
Well, you don't actually have to fight somebody, you just have to declare an enemy.
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#22
(02-14-2019, 03:17 AM)DuPont Wrote: Well, you don't actually have to fight somebody, you just have to declare an enemy.

Lol   That’s true
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#23
Hey let’s be frienemies
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#24
With the new rules, sounds like this diplomacy game could be fun! Sign me up for the #1 slot.

1 - UncleMike
2 - PTRiley
3 - Draugr
4 - Rellgar
5 - Eregnon
6 - Wookie Panz
7 - DuPont
8
9
10
11
12 - Rytek

4 spots left...
 
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#25
I'll give it a shot. Put me in at spot #9
-This Khal Drogo, it's said he has a hundred thousand men in his horde
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#26
(02-14-2019, 04:07 AM)Draugr Wrote: Hey let’s be frienemies

Yeah, I was thinking about a perversion like that yesterday, but had tower visitors from Mordor. 

Obviously, if the forum diplomacy is going to somehow communicate we will be friendly neighbors, BFF's, it is pointless to do.  This is just a proposal to make diplomacy more palatable.  It's for players, and if players don't want it or treat it like a joke, let's not pretend. 

Now I am assuming the comments were about how it might be abused, but not that this is the plan to get around it.  Anyway, this is all player moderated stuff, cannot be enforced by anyone outside the game, so just treat it as a suggestion and ignore it if it doesn't improve the experience and we'll go on as before, or you can choose forum only diplomacy.
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#27
Maybe we do not need an auto enemy. I think players can figure out there enemy. Sometimes declaring enemy can actually help the enemy anyway. With an in game limit of only 2 enemies it could be a way to manipulate things as well.

1 ally should help game long alliance stuff. 3 turn limit on other deals will also help. I think also to keep NAPs from just reoccurring you cannot ask for a nap of any kind the next cycle you just finished one with the other player

Also I think turn 0 should be an exception and allow communication then shift to only when it reads early on your turn results.
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#28
(02-14-2019, 08:20 PM)Draugr Wrote: Maybe we do not need an auto enemy.   I think players can figure out there enemy.   Sometimes declaring enemy can actually help the enemy anyway.   With an in game limit of only 2 enemies it could be a way to manipulate things as well.

1 ally should help game long alliance stuff.   3 turn limit on other deals will also help.   I think also to keep NAPs from just reoccurring you cannot ask for a nap of any kind the next cycle you just finished one with the other player

Also I think turn 0 should be an exception and allow communication then shift to only when it reads early on your turn results.
I can agree on this
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#29
This makes more sense, I having a forced enemy declared can be abused, since it limits 2 at one time.
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#30
Think of the small kingdoms with big ones around them. Does it make sense to force them to declare a bigger kingdom an enemy on turn 5? And if you are a bigger Kingdom will you declare another bigger kingdom an enemy and be drawn into a hard war on Turn 5 or just declare the little guy next door an enemy?
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