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Well, you don't actually have to fight somebody, you just have to declare an enemy.
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With the new rules, sounds like this diplomacy game could be fun! Sign me up for the #1 slot.
1 - UncleMike
2 - PTRiley
3 - Draugr
4 - Rellgar
5 - Eregnon
6 - Wookie Panz
7 - DuPont
8
9
10
11
12 - Rytek
4 spots left...
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02-14-2019, 05:41 PM
(This post was last modified: 02-14-2019, 11:13 PM by Drogo.)
I'll give it a shot. Put me in at spot #9
-This Khal Drogo, it's said he has a hundred thousand men in his horde
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Maybe we do not need an auto enemy. I think players can figure out there enemy. Sometimes declaring enemy can actually help the enemy anyway. With an in game limit of only 2 enemies it could be a way to manipulate things as well.
1 ally should help game long alliance stuff. 3 turn limit on other deals will also help. I think also to keep NAPs from just reoccurring you cannot ask for a nap of any kind the next cycle you just finished one with the other player
Also I think turn 0 should be an exception and allow communication then shift to only when it reads early on your turn results.
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This makes more sense, I having a forced enemy declared can be abused, since it limits 2 at one time.
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Think of the small kingdoms with big ones around them. Does it make sense to force them to declare a bigger kingdom an enemy on turn 5? And if you are a bigger Kingdom will you declare another bigger kingdom an enemy and be drawn into a hard war on Turn 5 or just declare the little guy next door an enemy?