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(02-01-2019, 11:28 PM)Acererak Wrote: (02-01-2019, 11:11 PM)unclemike Wrote: About the tight control and loyal situation, your kingdom may attain loyal automatically if you gain control of the region (and it happens to be 80%+ so tight control) of which the normal bump in regional reactions puts you at loyal. There was a situation of when gaining control of a region, your kingdom automatically gains neutral pc's and the code didn't check again for tight control. The program has been updated to now check again for tight control after those free neutral pc's. The other situations some players had were of when a kingdom gained control of a region (but not tight control) so your kingdom could NOT attain loyal automatically because you were at the just control level at the time. In those situations, you'll have to raise regional reactions as normal with the ruler order or high council raise reactions or ally declaration regional raise, etc.
I think what we're saying is that (at least I am) I gained control, which WAS Tight Control, now the program recognizes that and it changed to it but did not go from Friendly to Loyal.
If gaining Tight Control means going from Friendly to Loyal then it is not working correctly.
The code is working correctly except for that special case that I just fixed regarding extra neutral pc's. Anyway, I double checked your situation as the CI in Krynn and on turn 4 when you gained control of the region, you only had 72.73% so that is why you remained at friendly. Picking up the neutral city put you over 80% for tight control.
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(02-01-2019, 09:04 PM)Dominion Wrote: so I am trying to recruit brigades in the untamed lands and my order says
Please Email Support The Following (You May Copy The Text Below With Your Mouse)
Internal Program Error - verifyOrders()
Error Name: ReferenceError
Error Code: 0
Error Message: recruitFood is not defined
Stack Trace:
ReferenceError: recruitFood is not defined
at group_recruitTroops (http://fallofromegame.com/alamazeorders/...s:15829:12)
at group_ProcessOrder (http://fallofromegame.com/alamazeorders/...js:7125:40)
at verifyOrders (http://fallofromegame.com/alamazeorders/...js:6583:44)
at Object.<anonymous> (http://fallofromegame.com/alamazeorders/....js:5705:5)
at c (http://ajax.googleapis.com/ajax/libs/jqu...js:4:26036)
at Object.fireWith [as resolveWith] (http://ajax.googleapis.com/ajax/libs/jqu...js:4:26840)
at k (http://ajax.googleapis.com/ajax/libs/jqu...js:6:14258)
at XMLHttpRequest.r (http://ajax.googleapis.com/ajax/libs/jqu...js:6:18646)
Clear browser cache for this fix to the website.
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02-02-2019, 12:27 AM
(This post was last modified: 02-02-2019, 12:29 AM by PTRILEY.)
Awesome UM Thanks. Also reminder, game processing time has changed so get turns in.
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02-02-2019, 03:10 AM
(This post was last modified: 02-02-2019, 03:11 AM by Calidor.)
Some perspective from the DU in Region 1...
It would be VERY hard to thrive here as anything other than the DU with the +20k extra food. Winter hits just as you can get the region and being a small region, production is tight. Even with the town in R5 I produce just 8733 food. The +20k as the Druid is a godsend.
The lack of resources means it's fairly slow to develop. Definitely not very strong so no real chance at expanding beyond my borders.
Base Adjusted
Reg Area Name Type Defense Defense Census Food Gold Other
1 CA Ara's Isle Minor City 17,453 19,198 42,762 -2,210 10,031 NA
1 FC Gwrtheyrn Town 11,902 15,473 37,950 978 7,763 Coastal, Capital, Hidden
Buildings: Bazaar, Temple
Possesses: Glyph of Concealment
5 MM Eel Nest Town 10,475 10,475 33,272 825 4,599 NA
1 EJ Ambrosia Town 9,092 10,001 34,500 978 5,035 NA
1 CF Still Haven Village 4,140 4,554 14,892 2,386 1,863 Coastal
1 CG Hunter Pass Village 4,034 4,437 14,365 1,930 1,689 NA
1 CI Cardinal Cross Village 3,536 3,890 14,192 2,037 1,744 NA
1 DD Coral Island Village 3,353 3,688 17,951 1,809 1,602 NA
1 EE * Druid's Grove * Other 0 0 0 20,000 0 NA
------- ------- -------
209,884 28,733 34,326
I explored 77% of the region thus far and have only found 2 Fine Encounters. In a real game, this region could be the equivalent of slowly sinking in quicksand. At least that's my take thus far. Not having the Hidden Ore spell until P4 doesn't help and with the newfound prevalence of sea-fairing Kingdoms even the merchant trade routes are dangerous. Lost half my fleet to the PI a turn ago.
Also this turn I got tight Control. Reactions stayed as Friendly. Kind of confused by the earlier posts. Is this expected?
Not complaining about the above- Just want folks to get a feel for what I see in the region. Perhaps a more skilled player would have gotten the region's economy kickstarted earlier. the only thing I question would have been going for the HC at the start, but with an Influence of 10 and the new rules which makes it more difficult to take PCs at friendly... I would probably still do it.
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Could not test tight control reaction hit. I guess I will have you figure out how much the PI is spending on council issues.
Interesting I have highest points. Feeling how limited I am on resources during the winter I really do not feel I am anywhere near the top right now.
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(02-02-2019, 03:10 AM)Calidor Wrote: Some perspective from the DU in Region 1...
It would be VERY hard to thrive here as anything other than the DU with the +20k extra food. Winter hits just as you can get the region and being a small region, production is tight. Even with the town in R5 I produce just 8733 food. The +20k as the Druid is a godsend.
The lack of resources means it's fairly slow to develop. Definitely not very strong so no real chance at expanding beyond my borders.
Base Adjusted
Reg Area Name Type Defense Defense Census Food Gold Other
1 CA Ara's Isle Minor City 17,453 19,198 42,762 -2,210 10,031 NA
1 FC Gwrtheyrn Town 11,902 15,473 37,950 978 7,763 Coastal, Capital, Hidden
Buildings: Bazaar, Temple
Possesses: Glyph of Concealment
5 MM Eel Nest Town 10,475 10,475 33,272 825 4,599 NA
1 EJ Ambrosia Town 9,092 10,001 34,500 978 5,035 NA
1 CF Still Haven Village 4,140 4,554 14,892 2,386 1,863 Coastal
1 CG Hunter Pass Village 4,034 4,437 14,365 1,930 1,689 NA
1 CI Cardinal Cross Village 3,536 3,890 14,192 2,037 1,744 NA
1 DD Coral Island Village 3,353 3,688 17,951 1,809 1,602 NA
1 EE * Druid's Grove * Other 0 0 0 20,000 0 NA
------- ------- -------
209,884 28,733 34,326
I explored 77% of the region thus far and have only found 2 Fine Encounters. In a real game, this region could be the equivalent of slowly sinking in quicksand. At least that's my take thus far. Not having the Hidden Ore spell until P4 doesn't help and with the newfound prevalence of sea-fairing Kingdoms even the merchant trade routes are dangerous. Lost half my fleet to the PI a turn ago.
Also this turn I got tight Control. Reactions stayed as Friendly. Kind of confused by the earlier posts. Is this expected?
Not complaining about the above- Just want folks to get a feel for what I see in the region. Perhaps a more skilled player would have gotten the region's economy kickstarted earlier. the only thing I question would have been going for the HC at the start, but with an Influence of 10 and the new rules which makes it more difficult to take PCs at friendly... I would probably still do it. Maybe a different kingdom with low food cost on troops, ie: DE would fair better in costal?
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(02-02-2019, 03:21 AM)Draugr Wrote: Could not test tight control reaction hit. I guess I will have you figure out how much the PI is spending on council issues.
Interesting I have highest points. Feeling how limited I am on resources during the winter I really do not feel I am anywhere near the top right now.
I have left over orders do to lack of rss
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(02-02-2019, 03:10 AM)Calidor Wrote: Some perspective from the DU in Region 1...
It would be VERY hard to thrive here as anything other than the DU with the +20k extra food. Winter hits just as you can get the region and being a small region, production is tight. Even with the town in R5 I produce just 8733 food. The +20k as the Druid is a godsend.
The lack of resources means it's fairly slow to develop. Definitely not very strong so no real chance at expanding beyond my borders.
Base Adjusted
Reg Area Name Type Defense Defense Census Food Gold Other
1 CA Ara's Isle Minor City 17,453 19,198 42,762 -2,210 10,031 NA
1 FC Gwrtheyrn Town 11,902 15,473 37,950 978 7,763 Coastal, Capital, Hidden
Buildings: Bazaar, Temple
Possesses: Glyph of Concealment
5 MM Eel Nest Town 10,475 10,475 33,272 825 4,599 NA
1 EJ Ambrosia Town 9,092 10,001 34,500 978 5,035 NA
1 CF Still Haven Village 4,140 4,554 14,892 2,386 1,863 Coastal
1 CG Hunter Pass Village 4,034 4,437 14,365 1,930 1,689 NA
1 CI Cardinal Cross Village 3,536 3,890 14,192 2,037 1,744 NA
1 DD Coral Island Village 3,353 3,688 17,951 1,809 1,602 NA
1 EE * Druid's Grove * Other 0 0 0 20,000 0 NA
------- ------- -------
209,884 28,733 34,326
I explored 77% of the region thus far and have only found 2 Fine Encounters. In a real game, this region could be the equivalent of slowly sinking in quicksand. At least that's my take thus far. Not having the Hidden Ore spell until P4 doesn't help and with the newfound prevalence of sea-fairing Kingdoms even the merchant trade routes are dangerous. Lost half my fleet to the PI a turn ago.
Also this turn I got tight Control. Reactions stayed as Friendly. Kind of confused by the earlier posts. Is this expected?
Not complaining about the above- Just want folks to get a feel for what I see in the region. Perhaps a more skilled player would have gotten the region's economy kickstarted earlier. the only thing I question would have been going for the HC at the start, but with an Influence of 10 and the new rules which makes it more difficult to take PCs at friendly... I would probably still do it.
Needing food and having it cut by 1/4 is brutal. I am having to use 2-3 wizards just to break even on food so my troops do not starve. I was even thinking let them starve so I could build another building.
Perhaps now that Food should be considered supplies it can only be down 50% during the winter
On a political note: seems based on rules of law Alamaze is a Blue state looking to Tax the rich.
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(02-02-2019, 03:25 AM)PTRILEY Wrote: (02-02-2019, 03:21 AM)Draugr Wrote: Could not test tight control reaction hit. I guess I will have you figure out how much the PI is spending on council issues.
Interesting I have highest points. Feeling how limited I am on resources during the winter I really do not feel I am anywhere near the top right now.
I have left over orders do to lack of rss
I think I only used half my orders last turn and a bunch were “Create Gold”
Just waiting for Winter to end so I can maybe try to test some of the new stuff.
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Calidor, build a merchant fleet in tempest, your town is safe. Watch for PI
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