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Newbie Questions
(04-13-2018, 12:09 AM)Calidor Wrote: OK.  I hope so.  I actually don't have a P2 in the group at all... nor even a wizard Tongue

Thanks!

I think it works the same as the wand of lightening.  If there is no wizard present you get a report like this:
   
Little known wizard   revealed the Wand of Lightning that forked lightning upon the guardian.  The contest raged
    on, it's outcome in doubt. The next few minutes saw 5 warriors perish. Hope ran high,
    though, as the foe was weakened.
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Awesome! thanks
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If you choose to intercept groups but dont especify the group name, just the kingdom. How the system decide in the event of multiple targets? Random? Name order? Size? Proximity?
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I hate asking questions, that I know someone might have asked before, but I can't find...(or even me, but forgot). Anyway, what is the general rule on group value vs pc. (Wizards and Warlords aside) I attack everything at Tac 3 (determined), I've had 60k groups attack a village (2k) at that level....and others that are not that extreme. I understand things can be close, the less of a gap between attack value vs pc defense, but there has to be some general rule. If I'm 2x the defense do I stand a better chance at Tac 3, if I'm 3x the defense might a Tac 2 do it? To me, a probing attack is not meant to take a pc, it's more of a 'test the defenses'....which would be pointless.

And correct me if I'm wrong, but all pc's react to an attack the same way so there shouldn't be any variable on that side right?

Anyway, I've been playing this game for years and the military aspect just baffles me most times and sometimes I drop when it gets to the group on group phase (attack another region or defending mind) because I cast the wrong spells or I recruit/summon a lot of different things, just because I could and my group gets wiped out.

Diplomacy, agents, gaining regions without group to group conflict are not a problem. I'm in a team game now and, I wish I could say his name, but this person is teaching me a lot about a specific kingdom that I never would have played on my own. I'm learning a lot about really paying attention to who I'm going up against.

One last thing for now, is it true that the spell 'kill leader/wizard" is stack-able?
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(04-20-2018, 10:07 AM)Mad Hatter Wrote: I hate asking questions, that I know someone might have asked before, but I can't find...(or even me, but forgot). Anyway, what is the general rule on group value vs pc. (Wizards and Warlords aside) I attack everything at Tac 3 (determined), I've had 60k groups attack a village (2k) at that level....and others that are not that extreme. I understand things can be close, the less of a gap between attack value vs pc defense, but there has to be some general rule. If I'm 2x the defense do I stand a better chance at Tac 3, if I'm 3x the defense might a Tac 2 do it? To me, a probing attack is not meant to take a pc, it's more of a 'test the defenses'....which would be pointless.

And correct me if I'm wrong, but all pc's react to an attack the same way so there shouldn't be any variable on that side right?

Anyway, I've been playing this game for years and the military aspect just baffles me most times and sometimes I drop when it gets to the group on group phase (attack another region or defending mind) because I cast the wrong spells or I recruit/summon a lot of different things, just because I could and my group gets wiped out.

Diplomacy, agents, gaining regions without group to group conflict are not a problem. I'm in a team game now and, I wish I could say his name, but this person is teaching me a lot about a specific kingdom that I never would have played on my own. I'm learning a lot about really paying attention to who I'm going up against.

One last thing for now, is it true that the spell 'kill leader/wizard" is stack-able?

Mad, I'll try to answer your questions and if any of the more experienced players want to correct or add anything feel free to jump in.
2-1 odds against a pc is actually recommended in the rule book.  I saw it recently.  This is likely to give you losses of 20% which will get you leader and unit promotions.  I just got a unit promotion against a village with only 10% and change so there are variables.  Higher odds are safer but less likely to get you promotions.
I would say all pc's react the same and determined attack is the way to go.  It keeps you in the attack longer so if the odds are close you could lose a lot, even not take it.

When you see that spells are not stack-able it usually means within the group.  So a group with multiple wizards could not cast more than 1 summon death against a group.  If you had multiple groups in the same area each group could  cast it once against the same group.
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Boy was I given some misinformation, by a former player. I feared that my 3 wizards vs an opponents 3 wizards (1 group on each side of the conflict) would mean, if I cared about my wizards survival, I would have cast 3 protection spells vs his possible 3 kill spells...which would be a waste of wizards on both sides.
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Mad, in reference to troop attacks. The tactic chosen also can cause more losses to your force or leaders killed in battle, the more determined the attack, the higher the risk. Troop type, kingdom played, have a lot to decide with troops. If you have a kingdom very strong in the 1st phase of combat (like the RD) then you may not need any tac but tac1 on an attack. The tactic you choose also sets a standard amount of loses your group will take before retreating. Look at the troop dossier for your kingdom, and choose the attack tactic that best utilizes the strength of your troops, exp: if they have no Calvery, then the charge phase is pretty useless. That’s how I try to figure what to choose. Others know more than me though.
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(04-20-2018, 06:20 PM)Mad Hatter Wrote: Boy was I given some misinformation, by a former player. I feared that my 3 wizards vs an opponents 3 wizards (1 group on each side of the conflict) would mean, if I cared about my wizards survival, I would have cast 3 protection spells vs his possible 3 kill spells...which would be a waste of wizards on both sides.

I also read the spell several times, most everything your asking is in those spell descriptions. Smile
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Question: If you intend to attack a sea based PC, and there is a group there do you have to do a sea battle and win in order to attack the PC? Or can you just attack the PC as long as you arrive?
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(04-20-2018, 07:08 PM)Acererak Wrote: Question: If you intend to attack a sea based PC, and there is a group there do you have to do a sea battle and win in order to attack the PC? Or can you just attack the PC as long as you arrive?

You will have to attack the group, or you may be hit by his group (surprised).  Can’t defend against group then attack population.  The battle between groups will be a sea battle too.

I have had this situation. Two groups on a water capital I was trying to take. I attacked both groups and seized the town, battles were sea battles.
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