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Newbie Questions
(04-06-2018, 11:57 PM)Draugr Wrote: For heroes and wizards investigating US. If you are using the player aid remember you can over-power the encounter past where you get all greens to have a better chance to keep your characters alive.

Past all greens?
I usually try for all dark green or at least light green. There is a better chance than that?
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(04-07-2018, 12:25 AM)Calidor Wrote:
(04-06-2018, 11:57 PM)Draugr Wrote: For heroes and wizards investigating US.  If you are using the player aid remember you can over-power the encounter past where you get all greens to have a better chance to keep your characters alive.

Past all greens?
I usually try for all dark green or at least light green.  There is a better chance than that?

You can get the artifact success to the highest level.  But you can add say more wizards and improve your leader survival chance.   The player aid will should this also
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Anyone know if your kingdom has healing and one of your wizards dies in combat but there is no mention of the saving throw does that mean it still checked or did it not work for some reason? Asking for a friend.
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(04-07-2018, 04:50 PM)Acererak Wrote: Anyone know if your kingdom has healing and one of your wizards dies in combat but there is no mention of the saving throw does that mean it still checked or did it not work for some reason? Asking for a friend.

I've had this happen twice and both times when I contacted UM, he indicated that the healing roll had been made (and failed) but it just didn't indicate that the roll had been made in the write-up.
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Heal Troops restores attrition 15% to 1st type of troops and 9% for 2nd type. Is this the same for wizards and HP? 

Possible to heal the same type for 24%?

If the troops change experience during combat the spell fizzles?
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(04-06-2018, 04:57 AM)Whisper Wrote: I was reading the forums about Summon Kraken, only reference I found was someone saying it was weak, Can someone explain to me what is wrong with it? Doesnt work as it supposed according to description?

I considered using this several times in a game I'm in, but haven't. Can someone address Whisper's question because I'd like to know the answer too?
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(04-11-2018, 06:11 PM)Mad Hatter Wrote:
(04-06-2018, 04:57 AM)Whisper Wrote: I was reading the forums about Summon Kraken, only reference I found was someone saying it was weak, Can someone explain to me what is wrong with it? Doesnt work as it supposed according to description?

I considered using this several times in a game I'm in, but haven't. Can someone address Whisper's question because I'd like to know the answer too?

Not sure the exact value assigned to a kraken but they are weak and do little to no damage vs navies.   Agents seem to have a greater effect.      

Kraken is likely something like 4 ships at strength 10.  So strong if you consider it is one creature but weak vs most any navy.
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Does the Rod of Fire require a P2 in order to function in an Unusual Encounter?


The Rod of Fire is a wizardly artifact that, when in a group containing a power-2
or higher wizard, allows that wizard to cast a power-2 fireball in combat against
other groups without requiring an order (automatically cast)! The Rod of Fire also
aids the group while investigating unusual encounters (by 20 points).
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(04-12-2018, 11:50 PM)Calidor Wrote: Does the Rod of Fire require a P2 in order to function in an Unusual Encounter?


           The Rod of Fire is a wizardly artifact that, when in a group containing a power-2
           or higher wizard, allows that wizard to cast a power-2 fireball in combat against
           other groups without requiring an order (automatically cast)! The Rod of Fire also
           aids the group while investigating unusual encounters (by 20 points).

I don’t think he needs to go in.  But not positive
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OK. I hope so. I actually don't have a P2 in the group at all... nor even a wizard Tongue

Thanks!
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