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Forum Communication only contest
Druid Villages: AA AE CB DG EA FC GH TA
Druid Towns: AC DH HB
Druid Cities: CD

No DU emmys in Arcania that I am aware of.

1DU is at UM
2DU is at OP
3DU is at SN
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AN
Yes things are getting interesting. We denigrated 3 kingdoms this turn in our home region that we do not have pacts with and divined reaction levels and to our surprise two of the three were at higher than starting levels.

AN - IL
We are curious of the group sizes and number of the DU armies. Do you have specific requests for aid or just do what We can to disrupt these invaders?

AN - DA
Let us know if any assistance is needed.

Note: I can stop an unfavorable battle from happening. The cost is rather high for this spell though as most all my wizards are 6+ now
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So I am going to assume that Imperial Tark expects his "mutual defense partners" to not merely defend his realm but to help him attack his opponents. Hopefully others will not allow this game to degenerate into three versus one. I launched an attack upon one of the very best players we have in Alamaze. Does he really need help?

There is a Gnome town located in area TH of Runnimede.
There is a Gnome town located in area UD of Runnimede.
There is a Gnome town located in area WB of Runnimede.
There is a Gnome town located in area WD of Runnimede.
There is a Gnome town located in area ZB of Runnimede.
There is a Gnome town located in area ZH of Runnimede.

There is a Gnome village located in area TF of Runnimede.
There is a Gnome village located in area VG of Runnimede.
There is a Gnome village located in area WI of Runnimede.
There is a Gnome village located in area XG of Runnimede.
There is a Gnome village located in area ZF of Runnimede.

There is a Ancient Ones town located in area VY of Southern Sands.
There is a Ancient Ones town located in area WZ of Southern Sands.
There is a Ancient Ones town located in area XP of Southern Sands.
There is a Dark Elven town located in area XW of Southern Sands.
A portion of my divination had a fog, as if something was hidden from me.

There is a Ancient Ones village located in area VW of Southern Sands.
There is a Ancient Ones village located in area WT of Southern Sands.
There is a Ancient Ones village located in area XO of Southern Sands.
There is a Ancient Ones village located in area XQ of Southern Sands.
There is a Ancient Ones village located in area XY of Southern Sands.
There is a Ancient Ones village located in area YM of Southern Sands.
There is a Ancient Ones village located in area ZP of Southern Sands.
There is a Ancient Ones village located in area ZX of Southern Sands.
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(02-25-2018, 03:09 AM)Draugr Wrote: AN
Yes things are getting interesting.  We denigrated 3 kingdoms this turn in our home region that we do not have pacts with and divined reaction levels and to our surprise two of the three were at higher than starting levels. 

Don't all players increase their reaction levels in every region they can once they can no longer raise their influence?

You are surprised?  That is nonsense.

Go ahead and help out one of the best players we have.  Oh wait . . . you are also one of the best players we have.  Guess I have my work cut out for me?  Also, a lesson learned about why diplomacy games are rarely ever played anymore.  Good job!

I have no expectation of actually winning against Imperial Tark whether you help him or not.  But this is definitely great insight into how Alamaze full diplomacy games works.

Guess we will just wait and see how the other players respond.  I couldn't believe the three of you actually made a public pact that an attack against any one of you was an attack against all three.  So the rest of the players now have to limit who they can attack to avoid the infamous three v. one retaliation?  Why do I want to continue paying money for this type of nonsense?

Let Imperial Tark fight his own battles!

Let loose the dogs of war!  Smile
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My influence is 25, and has been for 6 turns, even though most of my emmies are maxed out. I have not increased my reaction in any zone save Torvale and Synisvania. The reaction level is too easy to check, and too telling of future intentions if used. I started this little war by attacking the DA. I failed due to my impatience. Should have used 2 turns to position a concealed emmy in all his pc's. My failure there! As you may have noted that these diplo games are only good for the TOT kingdoms. I was forced to look at attacking the DA, DE, or WA initially. Now the gloves are off. I will not attack another kingdom, without first declaring them an enemy. But, beware of what comes next. All current naps are in place. Any kingdom that currently has a nap with the SO, please reconfirm its length. But, note this, I will support my declared allies over any current nap in place. He need only ask what support he needs.
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(02-25-2018, 03:09 AM)Draugr Wrote: AN - IL
We are curious of the group sizes and number of the DU armies.   Do you have specific requests for aid or just do what We can to disrupt these invaders?

The two at the cities are Army Group sized. The one at the town is masked.
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(02-25-2018, 03:30 AM)WARMASTER Wrote:
(02-25-2018, 03:09 AM)Draugr Wrote: AN
Yes things are getting interesting.  We denigrated 3 kingdoms this turn in our home region that we do not have pacts with and divined reaction levels and to our surprise two of the three were at higher than starting levels. 

Don't all players increase their reaction levels in every region they can once they can no longer raise their influence?

You are surprised?  That is nonsense.

Go ahead and help out one of the best players we have.  Oh wait . . . you are also one of the best players we have.  Guess I have my work cut out for me?  Also, a lesson learned about why diplomacy games are rarely ever played anymore.  Good job!

I have no expectation of actually winning against Imperial Tark whether you help him or not.  But this is definitely great insight into how Alamaze full diplomacy games works.

Guess we will just wait and see how the other players respond.  I couldn't believe the three of you actually made a public pact that an attack against any one of you was an attack against all three.  So the rest of the players now have to limit who they can attack to avoid the infamous three v. one retaliation?  Why do I want to continue paying money for this type of nonsense?

Let Imperial Tark fight his own battles!

Let loose the dogs of war!  Smile

The whole purpose of a diplomacy game is to utilize other kingdoms so you do not stand alone when war comes. That is why you see so many NAPs, alliances, and Mutual Defense Pacts in this game. That is the "lesson" you should be taking from this game and not complaining about things. If you did not want to fight 3-1, 4-1, 5-1, etc. then you should not pick a fight with a kingdom that has wisely surrounded itself with allies and defense partners.

If you wish to sign a NAP pact through T30 (effective immediately before this current turn processes), you could teleport your groups out of Arcania without combat and no harm done and spend your time wisely crafting new diplomatic deals in the meantime so you don't find yourself once again going to war by yourself against a well-connected opponent. But I would act quickly as you can see that many of my "friends" are licking their chops at gaining hunks of Oakendell or blasting your army groups in to little pieces. But if war is what you really want, well, be careful what you wish for.
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IL - SO
Are we doing our 215 trade this turn?

IL - DA
Now that we've both botched the trade for my agent, are you able to do it this turn?

IL- Allies/Defense Partners
If the DU does not sign a NAP immediately, then free to engage him in whatever way you desire without broadcasting your plans over open channels. I can attempt to provide support in whatever way possible.

Quicksilver, Lord of Illusions, Demon Slayer, Arcanian Protectorate
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DA - IL Yes, will re-issue again. We are getting near the end of our NAP; I know that you have bigger fish to fry, but we should consider the matter; let me know your thoughts

DA - SO I know we have a cease-fire, but we should clarify the terms. Do you want to formalize a NAP for a set term or something similar?

DA - DU This is my 1st full diplomacy game, and I sort of agree on the restrictiveness / 3-1 potential etc. But you did sort of hit the IL where there were explicit defense pacts in place; what did you expect? And I am not sure why you are gratuitiously attempting to secure my intervention against you, at least that's how it is appearing.
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(02-25-2018, 02:48 PM)Diws Wrote: DA - DU   This is my 1st full diplomacy game, and I sort of agree on the restrictiveness / 3-1 potential etc.  But you did sort of hit the IL where there were explicit defense pacts in place; what did you expect?  And I am not sure why you are gratuitiously attempting to secure my intervention against you, at least that's how it is appearing.

Diws,

Here is the problem:

By having three kingdoms even agree to a 3 kingdom "mutual defense pact" they have made it clear (this happens all too often in normal diplomacy games) to all the other players that they are willing to fight 3 v 1.  Then it falls on the rest of us to either not attack this "team" or face 3 v 1.  Both options are unacceptable in my opinion.  If this is acceptable to our gaming "community" then this is simply not the right fit for me.  Even had I never attacked the IL kingdom the fact that I already knew 3 v 1 was acceptable to these players has altered the dynamics of the contest from a game of Alamaze skill to simply one of gang-ups.  No thank you.  This is not okay with me.  I would much rather attack and be annihilated then sit and build status points because the possibility of a 3 v 1 is intend to paralyze potential attacking kingdoms.  It is even worse in a normal diplomacy game where the potential attacking kingdoms have no idea of the existence of these "mutual defense pacts" that all too often result in 3 v 1.

I have no intention of making your kingdom an adversary also.  But, hey, if 4 v 1 is acceptable to you I would rather learn that now than later.

Also, it is a red herring to claim this is a full diplomacy game and so it is incumbent upon each player to make their own alliances.  The question is not whether each player has an equal opportunity to make their own 3 (or more) player alliance.  The question is why players feel 3 v 1 enhances the Alamaze gaming experience for all members of our "community."

I guess all I can say to you Diws is "welcome to the Alamaze community."  If this type of game appeals to you then full diplomacy is something you should play more of.  If this type of game is unappealing to you then do like many players do and simply stick to silent or anonymous contests.

Warmaster

P.S.  This is bullshit, plain and simple: " If you did not want to fight 3-1, 4-1, 5-1, etc. then you should not pick a fight with a kingdom that has wisely surrounded itself with allies and defense partners."  And in a single sentence we can see why our community remains so small!

P.S.S. The only reason I suggested a Forum Only Diplomacy game was because the Forums were getting both stale and negative. Players were being banned, tempers were running high, the "fun" was missing. I thought this type of game would both increase Forum participation and bring more "fun" back. Unfortunately (at least for me), it has simply highlighted the element I hate the most. Oh well.
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