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If I was going to move my capitol and reinforcements are coming on the same turn, should I expect them at my current location or the one I'm moving to?
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This and all similar questions as to what happens when are answered by the sequence of events. You can see this in the rules (The Commands in particular) or while doing your turn after you verify as to the sequence your orders appear.
So specifically here, reinforcements happen before a king order to relocate the capital.
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Really learning my lesson playing a non-magic kingdom. tried attacking 2 separate towns on the same turn and both are domed and the dispel is above my normal wizard level....so discouraging. Parleying may or may not work and if it does, they could have someone setting in the pc ready to flip right back. May stick around and try Maelstrom, hopefully this is sorted out in that version.
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Just a thought, but how hard would it be if less magical kingdoms had an inverse % chance of totally ignoring a dome. IE a non-magical like the dwarf had say a 75% or whatever chance to ignore, and the chance is say reduced by 5 or 10 percent as a kingdom gains in magical power. This reduction could be based upon there max magic progression?
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How about players just learn to work around them. The DW above starts with more emmies than any of the mages. Use them. Split the military up as a distraction for your emissaries. If he has lots of wizard in one region attack another one. DW can also take a town in two turns with a siege.
I just do not get why it is all Domes fault. Dome is a great spell and has its place. Maelstrom raising max magic levels should allow any kingdom the ability to dispell if they invest enough into magics. I would say make sure every kingdom has dispell dome at least at level 5.