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Some Specific Design Ideas for Maelstrom
#41
Your scribes are wrong. Wikipedia talks about the poem/song written by Leonard Lipton and he himself uses the spelling. You may be thinking of Puff the magic mac Daddy who does come from honolululi africa. Unfortunately, even Peter Paul & Mary spelled it wrong(Honah Lee) for their version of the song.

https://ukuleleclub.org/puff-magic-drago...er-yarrow/
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#42
My bet is on Ry Vor's spelling making it into the game
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#43
Doesnt matter to me. I like the name and concept no matter how you spell it.
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#44
(03-14-2017, 11:42 PM)Ry Vor Wrote: Cities start with a group of 3 Human brigades outside.

I'm wanting to eliminate the reflexive first turn orders to a large extent.  I want the first turn to require more strategy than we have had.  We did some of that with the new High Priestess model in The Choosing, for example.  And we added a Human town and village to each region to slow things down a bit in terms of regional control.

So a city in the west could have 3 Regular trained Westmen brigades in that area at the game beginning, who are always Entrenched. 

There are lots of implications.  No more first turn move 2 or 3 emissaries to the city, or a foe trying to block that move by sending a Baron to that foreign city. 

A chance to gain an early military victory that may increase experience and leadership.

If the Human division retreats, it relocates to the Human town in the region automatically if there is one, otherwise it disbands.

Customization options generally will be increased and modified.  For example, with this change, the Onyx Amulet will either increase in cost or not be available.

Good idea but can we PLEASE allow cities at minimum and capital towns to garrison troops and leaders/wizards? Worked well in FOR and this is sorely needed.
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#45
"Good idea but can we PLEASE allow cities at minimum and capital towns to garrison troops and leaders/wizards? Worked well in FOR and this is sorely needed."

That's a major change throughout the code.  Maybe Mike will pipe in.  Would require a complete rework of PC battles PC resistance, so political actions.
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#46
Anything is possible so design to your heart's content! Just remember that the bigger the change, the longer it will take and it will end up replacing something else (like handling support, automating game creation by the players via website, automating billing, advertising to reach new players, research into creating an online interactive map, getting a life, etc.).
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#47
That was a no, for all intents and purposes.  We have lots of intents and purposes and really I am in the mode of paring down what notes I already have.

I would like to garrison leaders, wizards and brigades, but it is a huge change to both the military and poltical models.  PC Improvements will facilitate a more aggressive PC defense.
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#48
Would it make sense to just offer a combat bonus to troops located in the same location as a controlled town or city? They might try harder to defend their people.
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#49
(03-17-2017, 02:12 PM)Hawk_ Wrote: Would it make sense to just offer a combat bonus to troops located in the same location as a controlled town or city? They might try harder to defend their people.

As well as negatively modify the ability of a foreign diplomat to incite rebellion in the center the force is outside of (as long as the force controls the center). Surely the people would be influenced that way.
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#50
(03-17-2017, 11:27 PM)Acererak Wrote:
(03-17-2017, 02:12 PM)Hawk_ Wrote: Would it make sense to just offer a combat bonus to troops located in the same location as a controlled town or city? They might try harder to defend their people.

As well as negatively modify the ability of a foreign diplomat to incite rebellion in the center the force is outside of (as long as the force controls the center). Surely the people would be influenced that way.
kind of like the reverse of a threaten order.  that would aid in maintaining status quo for that turn.
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