I'm not being defensive, I am explaining.
All these build off the Presence capability which no one objects to, and is actually something of a focal point for most kingdoms - getting to Power 3 to have Presence, bestowing abilities without consuming the one spell cast per turn.
So first we built on improving the Unusual Sightings by requiring Light or Bridge, so encounters above Fine required more planning than in 2nd Cycle. Then those spells became intrinsic two levels higher, so with perhaps a Power 3, he wasn't used up for the turn by casting Light. I think I like it.
Next, Dire Wolf and True Seeing are very useful spells, but no one is using them, because of the alternatives and other needs, and you have to guess right as to the time to cast them. Gray Mouser used Dire Wolf once, when it turned out not to be needed. I think it makes perfect sense that those abilities to high level wizards would apply without consuming their one spell per turn, and now those effects are put in play instead of on the shelf, at least for the most magical kingdoms.
For Standard Magic Prowess and the three levels below, intrinsic Dire Wolf and True Seeing will not likely ever come into play. If obtainable, they will have to be cast.
At Advantaged Magically such as the Ancient Ones and Demon Princes, whose max assured power is 6, they would have True Seeing at Power 6, which I think they will be quite happy about. For Dire Wolf, a cool spell or in this case ability, they get it at Power 5. For an Advantaged kingdom, that's something like 250,000 gold invested in an adept to get to Power 6 for one character. Its not like they are running all over the place.
At Mastery, the default (before a specific kingdom spell gained earlier) is the same level as Advantaged for those two spells at the casting level: 3 for Dire Wolf and 4 for True Seeing. No one is casting them there. So at Power 5, and Power 6, they are intrinsic.
So we come to Supremacy. At this point, yes, late in the game, Wizard Kingdom vs. Wizard Kingdom may not rely on Invisibility against one another. Is that bad? Do we want our Supreme Wizards to be constantly surprised? Again, in 3rd Cycle we want to build new tactics and strategies, not try to squeeze 2nd Cycle in.
So that's where the Dire Wolf and True Seeing intrinsic ability advance came from.