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05-05-2016, 02:41 PM
(This post was last modified: 05-05-2016, 02:41 PM by Hawk_.)
(05-05-2016, 12:19 AM)Lord Diamond Wrote: (05-05-2016, 12:13 AM)DRy Vor Wrote: As we have said numerous times, players should not believe we are some conglomerate. Folks, you have two people, one of which is part time, the other coming off cancer surgery, trying to keep things running. This is not Microsoft, and look at all their problems with new products. It's harder than it looks.
We do what we can. Sorry if some are disappointed. I would say, point to another game that does better, but I've done that 10x with no answer.
Rick,
Mike goes through the trouble of typing up the changes already. We are just asking that they be typed somewhere that will be seen by all the players and can be referenced. Even Uncle Mike's Corner would be good.
We know about the limitations. Nobody wants you to work harder. Is UM saying the troll troop type will heal by itself or that the 236 order will heal all the brigade types in the group? I assume it will only heal the TR troops like the RA/NO heal trait only heals the kingdom brigades.
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He says it will heal all the brigades in the group!
Lord Diamond
Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.
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(05-05-2016, 03:44 PM)Lord Diamond Wrote: He says it will heal all the brigades in the group!
That is a major power change IMO. Sure will make a powerful impact for the few kingdoms that can recruit trolls. WA can now heal MA.
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(05-05-2016, 03:44 PM)Lord Diamond Wrote: He says it will heal all the brigades in the group!
Yep, Ry Vor said to make it like 2nd Cycle so one or more troll brigades in the group will allow you to heal 10% attrition for the entire group (all brigade slots are checked). It's not automatic though so it doesn't work like the skeletons who automatically reduce their own attrition to 0% at the end of turn. You'll have to issue order #236 which should be listed on the new website: Military page, Special Abilities category right after the Transfers section. If it doesn't show up on your web page then your kingdom can't issue the regeneration order.
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Not sure Trolls should become group shaman. I assumed they could heal themselves (apparently I was wrong until the update), but not sure they should heal every brigade in the group. Just my two cents. Either way is acceptable so long as everyone knows in advance. But this change makes Trolls very powerful. Healing only themselves keeps them in line with other companions.
Lord Thanatos
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(05-05-2016, 06:17 PM)Lord Thanatos Wrote: Not sure Trolls should become group shaman. I assumed they could heal themselves (apparently I was wrong until the update), but not sure they should heal every brigade in the group. Just my two cents. Either way is acceptable so long as everyone knows in advance. But this change makes Trolls very powerful. Healing only themselves keeps them in line with other companions.
I would tend to agree the effect would really turn them into group shaman. The TY could heal those large army groups they generate with ease. Like LT said not a game changer but sure helps a kingdom like the TY that starts with 2 TR in two groups already and even gets extra for ESO bonuses.
I get the PH having this ability but maybe not the TR to the full effect that is even stronger than the healing trait. For the suggestion Rick and UM love so much maybe have them heal based on the % of TR in the group. This would make it so army groups that suffer little attrition already for being so big do not get to remove all wounds after every fight. I think keep PH the same as is they should be special only having a max of 1 per group
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(05-05-2016, 07:26 PM)Jumpingfist Wrote: (05-05-2016, 06:17 PM)Lord Thanatos Wrote: Not sure Trolls should become group shaman. I assumed they could heal themselves (apparently I was wrong until the update), but not sure they should heal every brigade in the group. Just my two cents. Either way is acceptable so long as everyone knows in advance. But this change makes Trolls very powerful. Healing only themselves keeps them in line with other companions.
I would tend to agree the effect would really turn them into group shaman. The TY could heal those large army groups they generate with ease. Like LT said not a game changer but sure helps a kingdom like the TY that starts with 2 TR in two groups already and even gets extra for ESO bonuses.
I get the PH having this ability but maybe not the TR to the full effect that is even stronger than the healing trait. For the suggestion Rick and UM love so much maybe have them heal based on the % of TR in the group. This would make it so army groups that suffer little attrition already for being so big do not get to remove all wounds after every fight. I think keep PH the same as is they should be special only having a max of 1 per group
The reason this is big deal in 3rd cycle is because you can have a bunch of 1 brigade troop types in you army and then take heavy attrition and heal them because you have a troll brigade. The Tyrant starts with 4 TR brigades!
In 2nd cycle the regeneration was not as big of deal because the loss calculator eliminated brigades quicker. If you lost over half a brigade from your army group the computer deleted a brigade before you could 236 it. Now I have seen army groups that are roughly missing 2 full brigades without one deleted because of varied troop types.
It would take 8 power-4 heal spells to heal a 10 brigade army as much as having a single TR brigade in it and a SO 236. That is a big deal.
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(05-05-2016, 10:42 PM)Hawk_ Wrote: (05-05-2016, 07:26 PM)Jumpingfist Wrote: (05-05-2016, 06:17 PM)Lord Thanatos Wrote: Not sure Trolls should become group shaman. I assumed they could heal themselves (apparently I was wrong until the update), but not sure they should heal every brigade in the group. Just my two cents. Either way is acceptable so long as everyone knows in advance. But this change makes Trolls very powerful. Healing only themselves keeps them in line with other companions.
I would tend to agree the effect would really turn them into group shaman. The TY could heal those large army groups they generate with ease. Like LT said not a game changer but sure helps a kingdom like the TY that starts with 2 TR in two groups already and even gets extra for ESO bonuses.
I get the PH having this ability but maybe not the TR to the full effect that is even stronger than the healing trait. For the suggestion Rick and UM love so much maybe have them heal based on the % of TR in the group. This would make it so army groups that suffer little attrition already for being so big do not get to remove all wounds after every fight. I think keep PH the same as is they should be special only having a max of 1 per group
The reason this is big deal in 3rd cycle is because you can have a bunch of 1 brigade troop types in you army and then take heavy attrition and heal them because you have a troll brigade. The Tyrant starts with 4 TR brigades!
In 2nd cycle the regeneration was not as big of deal because the loss calculator eliminated brigades quicker. If you lost over half a brigade from your army group the computer deleted a brigade before you could 236 it. Now I have seen army groups that are roughly missing 2 full brigades without one deleted because of varied troop types.
It would take 8 power-4 heal spells to heal a 10 brigade army as much as having a single TR brigade in it and a SO 236. That is a big deal.
Agreed that is why I think % in a group is better. A group of 3 trolls (Div) would heal 10%. A group of 3TR and 3WA would heal 5%. A group of 3TR and 7TY would heal 3%. More in line with the idea how the heal spell works. Of course I know nothing I am only a player
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(05-05-2016, 10:54 PM)Jumpingfist Wrote: (05-05-2016, 10:42 PM)Hawk_ Wrote: (05-05-2016, 07:26 PM)Jumpingfist Wrote: (05-05-2016, 06:17 PM)Lord Thanatos Wrote: Not sure Trolls should become group shaman. I assumed they could heal themselves (apparently I was wrong until the update), but not sure they should heal every brigade in the group. Just my two cents. Either way is acceptable so long as everyone knows in advance. But this change makes Trolls very powerful. Healing only themselves keeps them in line with other companions.
I would tend to agree the effect would really turn them into group shaman. The TY could heal those large army groups they generate with ease. Like LT said not a game changer but sure helps a kingdom like the TY that starts with 2 TR in two groups already and even gets extra for ESO bonuses.
I get the PH having this ability but maybe not the TR to the full effect that is even stronger than the healing trait. For the suggestion Rick and UM love so much maybe have them heal based on the % of TR in the group. This would make it so army groups that suffer little attrition already for being so big do not get to remove all wounds after every fight. I think keep PH the same as is they should be special only having a max of 1 per group
The reason this is big deal in 3rd cycle is because you can have a bunch of 1 brigade troop types in you army and then take heavy attrition and heal them because you have a troll brigade. The Tyrant starts with 4 TR brigades!
In 2nd cycle the regeneration was not as big of deal because the loss calculator eliminated brigades quicker. If you lost over half a brigade from your army group the computer deleted a brigade before you could 236 it. Now I have seen army groups that are roughly missing 2 full brigades w. ithout one deleted because of varied troop types.
It would take 8 power-4 heal spells to heal a 10 brigade army as much as having a single TR brigade in it and a SO 236. That is a big deal.
Agreed that is why I think % in a group is better. A group of 3 trolls (Div) would heal 10%. A group of 3TR and 3WA would heal 5%. A group of 3TR and 7TY would heal 3%. More in line with the idea how the heal spell works. Of course I know nothing I am only a player That solution sounds fair to me
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All of that was considered when I asked about the trolls. The decision was made to make it work like 2nd Cycle where the troll heals the entire group up to 10% attrition.
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