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Duel Game Beta Feedback
#11
(05-03-2016, 02:17 AM)Ry Vor Wrote: I think we'll just get back on our original agenda.  Not sure if people know how expensive and time consuming coding is.  This was supposed to be just a surprise bonus, not a long project.

My personal opinion is that this is shortsighted. If you are mining for silver and run across a vein of gold, are you going to pooh pooh it because it wasn't on the original agenda? With some minor modifications, this could be gold. 
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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#12
(05-03-2016, 02:39 AM)Lord Diamond Wrote:
(05-03-2016, 02:17 AM)Ry Vor Wrote: I think we'll just get back on our original agenda.  Not sure if people know how expensive and time consuming coding is.  This was supposed to be just a surprise bonus, not a long project.

My personal opinion is that this is shortsighted. If you are mining for silver and run across a vein of gold, are you going to pooh pooh it because it wasn't on the original agenda? With some minor modifications, this could be gold. 

I agree to me the thing that gets me the most interested is the idea that you could play the same kingdom vs itself.   This I think would be very popular.   It really would put player vs player in a way no other version of Alamaze allows.  
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#13
Other people's money.  How many games at $11.95 would have to be started to pay for the kind of changes people are requesting for this variant just to break even?  100?  500?  If the game just flowed as is, we could go ahead.  We have no way for RD to face RD, etc.  To change starting setups or alter traits is a major change.  I thought it would be a fun alternative, but the feedback is it would be broken and needs major work.  Please no one say, "it should be easy".  And we have a long list of things we want to get done.

It's ok.  Was just an idea.
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#14
Yep, this was something that we just threw together fairly quickly for players to have some fun. Two kingdoms dueling on a mini-map should provide a nice distraction from the normal fare but it's not worth making major changes compared to what's else is in the pipeline. Last week, I made the change for both regions to experience Summer effects (so the two kingdoms are in sync regarding their production) but there isn't an easy way to have the same kingdom play itself in a game. And modifying kingdom setups would be worse since they won't reflect the original 3rd Cycle game when the player advances to the standard version. So enjoy the Duel game as it is but I don't foresee any further changes to it since the upcoming projects offer so much more...
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#15
Then don't change a thing and ignore this thread You seem to want to hand us a package and say "shut up, like it, and give me your money". It doesn't work that way. We have opinions and we are going to voice them. Whether you act or not is up to you.

How many of the current features of Alamaze came about because of that feedback? Sometimes years later, sure, but some made it in there.

You seem to forget that this is half the fun for us. Why would you want to take that away?

JF, Valhalla takes a great deal of work to create. We would be willing to work on it, but we need certain information from Design & Development before we dedicate dozens of man-hours to it. You are correct in that we need some sort of stable period or platform. Ideally, that platform would be versatile enough to build any additions into it.
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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#16
(05-03-2016, 05:25 PM)Lord Diamond Wrote: Then don't change a thing and ignore this thread You seem to want to hand us a package and say "shut up, like it, and give me your money". It doesn't work that way. We have opinions and we are going to voice them. Whether you act or not is up to you.

How many of the current features of Alamaze came about because of that feedback? Sometimes years later, sure, but some made it in there.

You seem to forget that this is half the fun for us. Why would you want to take that away?

JF, Valhalla takes a great deal of work to create. We would be willing to work on it, but we need certain information from Design & Development before we dedicate dozens of man-hours to it. You are correct in that we need some sort of stable period or platform. Ideally, that platform would be versatile enough to build any additions into it.

Totally agree.

Was going to offer more detailed feedback (such as starting locations needing to be randomized or else it will quickly become a foregone conclusion once people figure out those starting locations), but now I'm wondering if I should even bother submitting orders for this Beta any more.
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#17
(05-03-2016, 05:25 PM)Lord Diamond Wrote: Valhalla takes a great deal of work to create. We would be willing to work on it, but we need certain information from Design & Development before we dedicate dozens of man-hours to it. You are correct in that we need some sort of stable period or platform. Ideally, that platform would be versatile enough to build any additions into it.

I don't think there is any value in listing 1 v 1 duel games in Valhalla.  What does it show?  Status points, too? Titan contests are listed in Valhalla.  Want to crush an opponent mano-a-mano?  Titan is perfect!

When is Warlords going to be available?  Players are eager to pay for this product!  Smile
Lord Thanatos
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#18
(05-03-2016, 05:25 PM)Lord Diamond Wrote: ... "shut up, like it, and give me your money"

Whoa, that's way out of line. Reread my post above, does that really deserve your comment that we're coming across as saying, "shut up"?

Both Rick and I are trying to explain that even though we've added some changes to the Duel game, we just can't do everything that is requested due to time constraints or other commitments. As I mentioned before, we threw this together fairly quickly for players to have some fun and provide a diversion from the standard fare of Alamaze gaming but it wasn't meant to interrupt other projects that have certain commitments or other considerations.

So if we don't include a particular suggestion, don't take it personally and don't think that we're being rude or unresponsive to you. It's just not possible to satisfy everyone's wishes.

For example, when I originally posted for the Duel game, I asked what do players want: a static format like The Choosing where kingdoms are committed to a particular region or a more random assignment which has the benefit of greater combination of play. The majority of responses were static and not to randomize so that's the route we took. Now some players are requesting the opposite but again, no matter what we do on our end, we're not going to be able to satisfy everyone's wishes.

So we do what we can but we don't deserve being flamed like that...

(05-03-2016, 05:25 PM)Head Honcho Wrote: Was going to offer more detailed feedback (such as starting locations needing to be randomized or else it will quickly become a foregone conclusion once people figure out those starting locations), but now I'm wondering if I should even bother submitting orders for this Beta any more.

I don't even know what you're trying to say here. The pc's (towns/villages) are random just like all other Alamaze games so what is the issue here? Be more specific please or we won't know what you're talking about.

About quitting the game, I was pretty clear from the start that people should only sign up if they can handle the pressure of an intense, action packed, and aggressive M-W-F turn schedule. That includes providing feedback on the Duel format and if it's worthwhile to become an official variant of the game or if it should be scrubbed as a failed experiment.

Again, we're unable to satisfy everyone's requests so just review the game as is (with the change of equal seasons) and let us know if it's worthwhile to continue or not.

Your feedback is greatly valued but please refrain yourself from making any personal insults.
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#19
(05-03-2016, 11:05 PM)Lord Thanatos Wrote:
(05-03-2016, 05:25 PM)Lord Diamond Wrote: Valhalla takes a great deal of work to create. We would be willing to work on it, but we need certain information from Design & Development before we dedicate dozens of man-hours to it. You are correct in that we need some sort of stable period or platform. Ideally, that platform would be versatile enough to build any additions into it.

I don't think there is any value in listing 1 v 1 duel games in Valhalla.  What does it show?  Status points, too? Titan contests are listed in Valhalla.  Want to crush an opponent mano-a-mano?  Titan is perfect!

When is Warlords going to be available?  Players are eager to pay for this product!  Smile

We are actually talking about some sort of 'chess tournament' type rating. Or maybe like Magic the Gathering once had, in any case, some sort of custom system that might even take kingdom rankings into account. Each kingdom might have a modifier based on their win-rate. For example, you might get more points for winning with the low-ranking Halfling or fewer points for defeating them. 
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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#20
Just like it isn't rude to ask you or Rick to abide by the parameters of a game that was set up a certain way, it isn't a personal insult to simply disagree with you or Rick, Mike.

Playing 3/week is not an issue, but if your attitude is "take it or leave it" then I don't understand why you would need detailed feedback.

I think the format generally is worthwhile, especially if it is indeed random pop centers and not "static" setup. Happy to provide more feedback than that if there's any practical point to doing so.
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