04-02-2016, 03:04 PM (This post was last modified: 04-02-2016, 03:19 PM by Ry Vor.)
(04-02-2016, 01:14 PM)Jumpingfist Wrote: I see locate character/group on my turns spell list but do not see it available in the spells pull down menu. I also do not see the ability to divine group locations. Were these removed from 3rd cycle?
Mike might confirm, but the intention was they are not available until turn 4. I am not sure where the code is on detecting groups at hidden capitals - we were wanting those to be blocked from HP detection or locate group spell.
I am working on issuing orders for turn 4. Maybe they are not available until after T4. Would be reasonable since I was basically doing it to figure out a capital location
Added a treasury display towards the top of the page but since orders are processed in batch mode (rather than interactively on a per order basis), you'll have to press the Validate button to update the treasury values
For TAC, added a subcategory of "special" so beginners may know the difference of a standard TAC (which doesn't require anything) from a special TAC
Added validation code for checking if a fleet is being used more than once (may either sea patrol, move groups, or merchant trading mission)
You may have to press your browser refresh button to pick up the changes. Every page except for the Home and Summary pages should have a treasury display. If not then you may need to refresh each menu page when you get there. Certain browsers are finicky about that...
UM - Treasury function at the top is interesting. Does seem like you need to hit validate each time you move from one tab to the next. Also on Google Chrome the treasure is black on black so difficult to see where the rest of the page is white on black
(04-06-2016, 03:55 PM)Atuan Wrote: UM - Treasury function at the top is interesting. Does seem like you need to hit validate each time you move from one tab to the next. Also on Google Chrome the treasure is black on black so difficult to see where the rest of the page is white on black
You just need to refresh the browser. The color for the treasury display is blue, not black.
And I forgot to mention that another area that I changed was the dynamic dropdown list which are created on the fly when specifying group movement (or sea patrol/sea trading/kraken spell). Now the previous selection is locked in place to prevent beginners from going back and messing up their movement sequence.
04-06-2016, 04:16 PM (This post was last modified: 04-06-2016, 04:19 PM by Atuan.)
Game 507 Necromancer Turn 4 ( light blue or whatever color you wish to call it).. easy to see
Treasury (Dark blue/Navy, whatever color you want to call it). Hard to see.
Food: (Dark blue/Navy, whatever color you want to call it). Hard to see.
Gold: (Dark blue/Navy, whatever color you want to call it). Hard to see.
I closed the browser and reopened it. Each tab I move to I need to hit validate orders to have the treasury values populate. Is that intended? I like the features just trying to help if you have hit your intent fantastic. I just could see value in knowing my treasury as I move across tabs.
See attachment on how it should look like. Closing and reopening your browser isn't enough. You'll have to actually press the browser refresh button...