DU
Apologies to all, I have quite a few things I would like to provide feedback on this turn. First the battle report with the SA. I didn't see anything from the SA and had only a few minutes to get my orders in. If we wanted to keep that SA group alive then I failed miserably
Battle between the 1st Druid army group and the 1st Sacred Order full division in the
forest of area GG:
Druid Sacred Order
Commanders
Commander Sirian Bluewood Lord Commander Kevin Trueheart
Captain Helix Starborne Marshal Stanis Storm
Marshal Will Whitesword
Wizards
Power-4 The Talisman None
Power-1 Cassandra
Brigades
3 Druid Veteran 1 Sacred Order Elite
1 Druid Regular 2 Sacred Order Veteran
2 Minotaurs Veteran 1 Sacred Order Regular
3 Minotaurs Regular 1 Westmen Veteran
1 Wood Elves Veteran
1 Apes Veteran
1 Centaurs Veteran
Combat Factors
None Excellent Leaders
Low Morale
Light Attrition
Tactical Selection
Standard Battle Plan Fight To The Last
The 1st Druid morale was boosted due to the valor of the Minotaur brigades. The 1st Druid
force was enforced by the brute strength of the Apes among them in the forest. Early in
the day, with a hand signal from its commander, the 1st Druid army group leapt ahead to
engage the defensive position of the 1st Sacred Order full division commanded by Lord
Commander Kevin Trueheart. Aware of the political situation that had declared the Sacred
Order to be hostile to their kingdom's ideals, the Druid troops were invigorated and
gained a morale boost as they prepared to fight their declared enemy! As the most
important group of their nation, the troops are visibly heartened by the presence of the
first Druid's banner! As the most decorated group of their people, the troops are
noticeably emboldened by being under the first Sacred Order's colors! As the attackers
crossed the sparse woods, the battle began.
- Archers -
The Sacred Order was resolute and grim. They would, as their proud tradition provided,
Fight to the Last. Retreat was not a consideration. Missle fire from both sides did
negligible damage. The Druid effective archers and the skillful bows of the Sacred Order
force initiated their attack. The Druid ranks inflicted minor casualties upon the Sacred
Order lines as the Sacred Order caused minor damage to their foes.
- Magic -
Druid wizards dismounted barely beyond the range of defending bowmen and began an animated
spell. Power-4 wizard The Talisman muttered a few words in a foreign tongue, he then
directed with great effect a series of phantasmal forces and deadly pyrotechnics into the
ranks of the enemy. Power-1 wizard Cassandra began sorcerous incantations in an unknown
tongue. Looked upon the heavens and gestured violently. Suddenly winds of gale force drove
across the battlefield, reducing the accuracy of enemy missiles by about half, but also
reducing the accuracy of our own missile troops. The mages did not appreciably effect the
outcome of the battle.
- Cavalry -
To this point, neither side could claim a decisive advantage. Quickly, Commander Sirian
Bluewood led the Druid lightly armored but skillful spearthrowers down upon the lightly
armored but skillful spearthrowers of the Sacred Order. The Druid ranks inflicted
significant losses upon the Sacred Order ranks in response, the Sacred Order dealt out
light losses to their foes.
- Infantry -
Now the time had come for the main body of each force to clash. The Druid fearless
shortsword wielding warriors confronted the Sacred Order light footed warriors to
determine the outcome of the battle. The Druid ranks claimed devastating casualties upon
the Sacred Order lines in return, the Sacred Order dealt out minor casualties against the
enemy.
- Combined -
Hour after hour passed, yet none could tell which side would be the victor since both
forces were evenly matched. Despite all that had preceeded at this moment, the battle
outcome was still in doubt. Now all remaining troops of all types hurled themselves into
the thick of battle to settle matters in decisive fashion. The battle continued long past
all expectations. By now, the full remaining compliment of each force had been hurled into
the fray, feverishly struggling and bleeding these long hours seeking the glory of
victory. The Druid light footed warriors challenged the Sacred Order fearless shortsword
wielding warriors to decide the battle. The Druid ranks caused heavy damage upon the
Sacred Order ranks in response, the Sacred Order claimed light casualties against the
enemy.
- Conclusion -
With higher than expected losses, Lord Commander Kevin Trueheart had no choice but to
order the Sacred Order force to withdraw. Losses in retreat for the Sacred Order were
minor. Sacred Order casualties were put at 100%. The group was destroyed! Druid casualties
were put at 14.54%. All Druid leaders survived the battle. Sirian Bluewood distinguished
himself and has been elevated as a Marshal. Fighting gloriously was Helix Starborne, who
once again has won further glory. He is now a Captain Major. All the Druid wizards
survived the fray. The troops are eager for more victories: morale is up!
Observations on the battle report:
1) It's not clear at all that a magic spell that is supposed to reduce missile damage, but is cast *after* the archery phase, does anything??
2) I ordered flanking maneuver but got the following message. But I did have Centaurs in my group.
1st Druid Was unable to execute the Flanking Maneuver. Not all criteria required for
the tactic were met so a Standard Battle Plan was executed. Reason:
Flanking is only valid for kingdoms with the Riders Trait (or if Centaurs,
Huns, Rohirrim, Warg Riders in group).
3) If SA ordered fight to the last, why is the battle message saying they ordered a retreat. Great opportunity for a message about how general so and so was the last man standing until turned into a pin cushion blah blah blah.
4) Nothing in the battle report about my zombies! I want the SA to know after being trounced that their fallen have become part of my army!
Here's my final OOB:
Brigade Type Experience Number Morale Attrition Defense
Druid Elite 1 125% 7.3% Average
Druid Veteran 3 124% 9.3% Average
Minotaurs Elite 2 125% 13.6% Good
Minotaurs Veteran 2 125% 16.0% Good
Minotaurs Regular 1 123% 16.0% Good
Wood Elves Veteran 1 122% 34.3% Average
Apes Elite 1 118% 34.3% Average
Centaurs Veteran 1 125% 22.8% Good
Apes Regular 2 102% 0% Average
Zombies Regular 5 102% 0% Average
5) It doesn't look like any auto-reorg is happening - which I approve of. I'm going to reorg a brigade of regular apes (or maybe zombies?) next turn and see if that replaces my depleted elite minotaurs