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Holiday processing schedule
#1
So, Christmas is right around the corner.
I have no issue with turns due in the next couple of days, including the ones running today, due Friday.
Also, the 3rd cycle games that run tomorrow are fine, but wondering if having to do the 502 and 503 games again by Friday is too tight with people travelling.
Is it too much work to delay the next processing until Monday after those run tomorrow?
Not trying to speak for everyone. If others want to forge ahead, I can try to make that work.
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#2
If you have to then skip the turn on Friday.
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#3
That's cool. If we are going ahead, then I will probably just submit today for Wednesday and Friday, and if I can then I will make adjustments to Friday's orders on Friday morning. Just not sure I will have internet.
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#4
Seems you found a kink in the automation. In the past we could have our Christmas with our families but now the game must go on. We can skip a turn if we like; gotta love it.
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#5
I'd love for the games due this Friday and Saturday to be pushed back one due date; but will wing it otherwise.
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#6
(12-22-2015, 07:30 PM)IMPERIAL_TARK Wrote: I'd love for the games due this Friday and Saturday to be pushed back one due date; but will wing it otherwise.

Ditto this
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#7
That pushes 198 to one turn per week. Are you guys worried about the faster games or just in general?
Im OK with whatever.
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#8
I'm talking about just a one time pushback for just this weekend due to Christmas holiday. Then normal processing resumes.
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#9
Mike is looking at the feasibility of doing this.  As I believe everyone knows, the turn-around schedule is set according to player requested speed for each game when the game is created. 
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#10
(12-23-2015, 02:56 PM)Ry Vor Wrote: Mike is looking at the feasibility of doing this.  As I believe everyone knows, the turn-around schedule is set according to player requested speed for each game when the game is created. 
Thanks Mike for implementing the Holiday Break!
Merry Christmas!
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