With the change to the #790 order for divining artifacts do those same coding changes apply to the two orders for the Oracle of the Old Gods? The Pirates have that artifact and the wording when you acquire the artifact has not changed. So if the artifact was intended to stay the same as 2nd Cycle, then all is well, otherwise, if you could please post the updated #791 and #794 orders for it and let me know when they are in effect.
(12-14-2015, 05:00 PM)HeadHoncho Wrote: NOTE FOR UM: Mike, it looks like the Cimmerian ability to maintain normal food production in Winter has not been factored in yet (according to the next month projection numbers, anyway). Thanks!
Code is now fixed for this. Expect to receive 66,284 food on turn 5 rather than 5,488. Just ignore any order checker errors about this...
(12-15-2015, 11:42 PM)HeadHoncho Wrote: Can someone point me to the setup files for the Kingdoms in this game? I thought I had it, but I don't, and now I can't find it. Thanks.
(12-15-2015, 09:56 PM)IMPERIAL_TARK Wrote: With the change to the #790 order for divining artifacts do those same coding changes apply to the two orders for the Oracle of the Old Gods? The Pirates have that artifact and the wording when you acquire the artifact has not changed. So if the artifact was intended to stay the same as 2nd Cycle, then all is well, otherwise, if you could please post the updated #791 and #794 orders for it and let me know when they are in effect.
Thanks for catching this. I corrected the artifact seed file for turn 0 generation so it'll be ready for the next 3rd cycle game that is created. I won't be able to change either beta game so if you have the Altar or Oracle artifact, just fill in the remaining columns for this artifact as the respective priestess order with column A as the artifact shortname rather than the priestess abbreviation.
(12-15-2015, 09:56 PM)IMPERIAL_TARK Wrote: With the change to the #790 order for divining artifacts do those same coding changes apply to the two orders for the Oracle of the Old Gods? The Pirates have that artifact and the wording when you acquire the artifact has not changed. So if the artifact was intended to stay the same as 2nd Cycle, then all is well, otherwise, if you could please post the updated #791 and #794 orders for it and let me know when they are in effect.
Thanks for catching this. I corrected the artifact seed file for turn 0 generation so it'll be ready for the next 3rd cycle game that is created. I won't be able to change either beta game so if you have the Altar or Oracle artifact, just fill in the remaining columns for this artifact as the respective priestess order with column A as the artifact shortname rather than the priestess abbreviation.
Along those lines what about the alter that gives a reduced death rate. Has this been converted over already to less chance of tired or something?
(12-15-2015, 09:56 PM)IMPERIAL_TARK Wrote: With the change to the #790 order for divining artifacts do those same coding changes apply to the two orders for the Oracle of the Old Gods? The Pirates have that artifact and the wording when you acquire the artifact has not changed. So if the artifact was intended to stay the same as 2nd Cycle, then all is well, otherwise, if you could please post the updated #791 and #794 orders for it and let me know when they are in effect.
Thanks for catching this. I corrected the artifact seed file for turn 0 generation so it'll be ready for the next 3rd cycle game that is created. I won't be able to change either beta game so if you have the Altar or Oracle artifact, just fill in the remaining columns for this artifact as the respective priestess order with column A as the artifact shortname rather than the priestess abbreviation.
Along those lines what about the alter that gives a reduced death rate. Has this been converted over already to less chance of tired or something?
Both the Altar and Oracle now have the same abilities and may divine artifact names/locations. Neither reduce the chances of dying since that is no longer relevant for the 3rd Cycle priestess/consul.
12-16-2015, 03:37 PM (This post was last modified: 12-16-2015, 03:43 PM by unclemike.)
Ran some early pretests and turn 5 looks to be an interesting one.
The Cimmerians are about to roll over a pc with thundering mammoths leading the way. BTW, those fear effects stack so the Cimmerian ruthlessness nature combined with the mammoth thundering charge provide a -20% reduction in pc defense. If you include three fear spells from low level wizards (which stack much like the valor spell), the Cimmerian kingdom will become the pillaging force of the realm!!
The Pirate is definitely raking in the gold with the x2 encounter gold bonus that they get. I also liked the Pirate's new Elite ship named, The Shark's Shadow.
Now you guys are making the test game fun for me...
A vaguely remember a statement that getting a Prince was now an ESO reward for 3rd Cycle. Has the ESO options and rewards been updated yet for 3rd Cycle? If so, has it been made available yet?
(12-16-2015, 03:37 PM)unclemike Wrote: Ran some early pretests and turn 5 looks to be an interesting one.
The Cimmerians are about to roll over a pc with thundering mammoths leading the way. BTW, those fear effects stack so the Cimmerian ruthlessness nature combined with the mammoth thundering charge provide a -20% reduction in pc defense. If you include three fear spells from low level wizards (which stack much like the valor spell), the Cimmerian kingdom will become the pillaging force of the realm!!
The Pirate is definitely raking in the gold with the x2 encounter gold bonus that they get. I also liked the Pirate's new Elite ship named, The Shark's Shadow.
Now you guys are making the test game fun for me...
Lol no comment on the Wood Elf / Centaurs blotting out the sun with arrows as they rolled over a SA pop center in 1! The Elf's get no respect!