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# 502 Choosing Beta 1
#71
While working orders for I noticed Devout got defunked. A shame since that is about the only thing I saw going for the SA as a long term kingdom. I will lower my original ranking to a 2 out of 10. 10 being the best. Curious if industrialized also got changed. That was the one I thought stood out the most.

Is devout really a plus to have with the damage it does to your agent potential and higher cost of magics. My magics costing almost double that of the pure mages to raise my much weaker wizards. i think after removing the cost and influence bonus it is now only a slight advantage instead of a kingdom defining bonus. The 25% tired instead of 50% is nice but price defference in even my own mages going to level 4 over the course of the game you could buy 2 more priestess so just use them half as often. Getting a bonus to the temple is a joke the SA starts with one and you really only need one.

I think a better solution to the issue with to many maidens being hired and trained by the devout kingdom would be to keep devout as was and make it only possible to hire one maiden per turn per from a PC with a temple.
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#72
My impression is that Devout was overpowered.  Devout was taken down a notch or two, but still might be among the strongest traits.  So it has offsetting penalties.  This once again goes to there will be new strategies in 3rd Cycle.

I would imagine it will be hard until turn 10 or so for players to make a judgement on that.
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#73
(12-09-2015, 12:22 AM)Jumpingfist Wrote: I find when you get extra boxes it is best to select no action and redo the order.

I've tried that at least 7 times now. I even tried another agent.
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#74
(12-08-2015, 11:48 PM)Acererak Wrote:
(12-08-2015, 09:40 PM)unclemike Wrote:
(12-08-2015, 07:36 PM)Acererak Wrote: I'm having issues with entering advanced recon orders for turn 2. I have an agent 4 doing search for encounters and it looks like UM is trying to restrict the drop downs to only available squares (which is a great idea) but it's not allowing me each possible iteration. Anyone else seeing this? These would be orders 978 and 979.

You need to be more specific. What area are you selecting and what are the choices displayed in the next mini dropdown list?

Including a screenshot. I select 978 for an agent level 4. I start to pick areas and the first two work as expected (KD, KE), next I want to search KF and as you can see in the screenshot-that is unavailable, and also there are multiple areas available that are not adjacent to KE. Also, a 5th box has popped up for some reason. 

Using Chrome Version 47.0.2526.73 on a Macbook Air with OS X 10.11.1

Follow steps #8 and #9 in the instructions of how to use the new website then you won't have that issue: http://kingdomsofarcania.net/forum/showt...9#pid32189

In other words, don't go backwards in an order while you're filling it out. You can get away with that for the most part with many orders but don't do so with those that generate a dynamically created dropdown list from a previous selection because those mini-lists were created on the page and cannot be cleared by other means. My recommendation is to follow the instructions on how to use the new site and not go backwards while filling out an action.

About having a long list of items to do for the new site, that doesn't exist. Only one task remains regarding the wizard's Extra Order button to display an additional group dropdown list for the user to select for which group the wizard will belong to after a transfer. Only use that extra orders button for a transfer situation otherwise use the standard presentation of the wizard for assigning your spell for the turn.

There are no other tasks remaining for the new site because it is complete and working properly. The biggest issue is that people rush to use it and don't read the instructions (like selecting STOP when you're done issuing map movements) and then they get frustrated. Read the instructions over again if you need to. I'll clean up the new site's forum thread later while adding any special instructions as how to change a ruler's name on turn 1 and a few other things fairly soon.
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#75
315s work like a charm was able to get two cities using a count and duke with lower ranking court as helpers.
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#76
With 2 cities so quickly, it would appear that you do not need to use all 3 of your groups to take my pitiful little village, though I do appreciate how much respect that shows for my village.
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#77
Was a good place to combine. One city is on loan until I take the region as you know forced sharing is wonderful. I will take most every PC in the region. does not mean I can not compensate. Contact me we can discuss the groups fate as well?
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#78
Nothing really to discuss. Beta game. The village and the group's fate are in your hands. I expect both will be left alone, or not as you choose.
If harmed, then we will get to see how the DE kingdom stacks up against the SA kingdom.
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#79
We had one player that tried to issue their orders from the older website so they weren't processed for turn 2. Again, you have to use the new website to submit your orders for all 3rd Cycle games. If you try to submit them from the older area, the new program won't be able to read them because the file is in a different format.

The link on this first post will direct you to the new website: http://kingdomsofarcania.net/forum/showt...9#pid32189
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#80
You know how I love threats.

To quote the great S A before me

"Found a few more pop centers, but holy cow there are a lot of owned pop centers in Amberland.
If you own a pop center here, I am afraid you will have to consider it a donation"

In this same game I started with a village in amberland and issued a 240 order since I already had my own region. Different strokes for different folks.
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