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What Needs to be Changed in the Commands?
#1
I'll need to go through the Commands and update once we are set on finalizing 2nd Cycle in the new platform. 

So, its helpful if the players would post here on what Commands need to be updated.
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#2
Fleet orders for sure.

Anything else that was created for Game 300 that is live in the system and available for common use.
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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#3
The Fleet Enhancements have been postponed until The Choosing. The Sanctuary rule will have to be added for current versions. What else, as we have heard about all the changes that are not documented? We don't really have Rules for all the variants we have added, but if we were to, those wouldn't in Commands, other than those that have been in since January. I just want to be sure we are up to date as I don't want to go back in a week or two later and find we missed something.
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#4
I put some notes together they are more just corrections though. Will post them when I have free time this weekend. Also some items are not orders per say but unlisted rules I did not put those in. This was just command notes.
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#5
Timing for declaring SVC, clarity around exactly what eliminates someone
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#6
(03-28-2015, 02:11 AM)VballMichael Wrote: Timing for declaring SVC, clarity around exactly what eliminates someone

Right, good.  Anything from anybody else?

Speaking on elimination of a kingdom, we have Sanctuary for no PC's, but no emissaries is elimination.  And missing 3 consecutive turns is elimination.  And artifacts owned by an eliminated kingdom are eliminated also. 
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#7
When a player drops, are his artifacts destroyed?

In some distant future, it would be cool to have them distributed back into unsual sightings.
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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#8
Yes, kingdoms from dropped players have 3 turns or less to find a standby player to take over or the default missed turns rule comes into play (which behaves like an eliminated kingdom).

I actually thought about repopulating the map with the unowned artifacts but I would have to track every group/agent/priestess action to see if that map area was ever searched for artifacts. Then there's also the possibility of what to do if all map areas were searched by the players, would it be fair to hide an artifact in a spot that will be ignored by some but not others? Or advertise that unowned artifacts are now back in play so everyone has to re-do their searches again?

So the best solution ended up being just to destroy the artifact as if it were thrown in the volcano...
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#9
I confess that I expected artifacts that were owned by a dropped kingdom would remain if they were stationed at a pc, as opposed to a group or an emmy.  But those are taken into the ether as well.
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#10
There's also problems of race and alignment with certain artifacts like Red Bats being evil. The Bats couldn't be dropped at a pc that was owned by a good kingdom.
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