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In another post Unclemike requests you send the issue to prototype300.alamaze@gmail.com. Just put the game number your position and what the issue is with as much detail as possible.
Lord Alz - "Jeff"
Arch Mage of the Ancient Ones
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T3 and T4 are important turns to see if you got the region
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A lot of games had there previous turns run again. Seems UM is working hard on them, I already got one back fix perfectly so they are coming. Another long day for uncle mike.
Thanks for the hard work UM
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I wouldn't say I was waiting at my inbox but rather had to check something else so I took a look. Will the first run of turn 2 be used or the rerun? I ask because I had an official incarcerated in the rerun.
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Ooooh.... incarcerated? What did he do?
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He attempted to incite rebellion. Hi methods failed and the cops came down on him hard. I liked the first run much much better.
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So here's a question...I'm sure I'm just missing something obvious in the rules, but how does one go about improving the region's reaction level to my kingdom? Is there a particular command, or is simply a question of using my political figures to gradually win over smaller, more malleable population centers, so that the region eventually swings my way?
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The 470 command is what you're looking for, it's expensive and a King's sole action that turn, but it's very often worth it.