Posts: 1,962
Threads: 70
Joined: Jun 2013
Reputation:
0
Received Rick's permission to post this.
This is a new anonymous Steel game, twelve players, standard turnaround time.
Once we have twelve people posting interest here, we will close signups and only at that time, we will e-mail support with our ranked list of choices. (This is to make it easier for support, so that everyone's choices are clustered close in time together.)
INTERESTED PERSONAE
1) HeadHoncho
Posts: 97
Threads: 23
Joined: Jan 2014
Reputation:
0
I am interested in this game format. Count me in!
Posts: 1,962
Threads: 70
Joined: Jun 2013
Reputation:
0
INTERESTED PERSONAE
1) HeadHoncho
2) Bash Grimtooth
3) Harry O
Posts: 5,607
Threads: 618
Joined: Feb 2012
Reputation:
0
01-30-2015, 04:17 AM
(This post was last modified: 01-30-2015, 04:18 AM by Ry Vor.)
It's a good question, legitimate for choosing strategy and so kingdoms. A Rex game would generally favor the military kingdoms or those with a powerful court. A game with the new secret victory conditions opens other avenues, adds intrigue. Don't forget, there is a High Priestess order to divine the Secret Intentions of a kingdom. It's not likely a player in a leading position would be blindsided, not to mention, even without the divination, all the possible SVC's are posted, not coming out of the blue and unbalanced.
Maybe I'm a little sensitive about the SVC thing. I know, I have said, it was broken in NC. I think it repaired now, that we will not be seeing lots of secret victories and not before turn 25, etc. If we do, I don't think it bad if a number of kingdoms win that way. I think it makes Alamaze better. Simple answer, yes, Secret Victory Selection by end of Turn 3 is in play.
Posts: 1,962
Threads: 70
Joined: Jun 2013
Reputation:
0
INTERESTED PERSONAE
1) HeadHoncho
2) Bash Grimtooth
3) Harry O
4) Diamond Cutter
5) Morgan Kane
Nearly halfway there after less than half-a-day, great start!