01-26-2014, 05:45 PM
We had a question to support@alamaze.co about a combat result, and like the link below, I wanted to post something for everyone. Please check out the link for specific information regarding a battle that was addressed
separately.
http://kingdomsofarcania.net/forum/showt...6#pid13926
In this case a LARGE Giant army group (8 GI / 9 OG) is faced off against a small 2 brigade AN group. The Giant attacked with a tactic 3, and although the AN group's wizards cast spells, there was no attack/defend order issued by the AN for that combat.
This results in the AN group being "surprised" by the combat. In game terms this means that the group uses the default AN kingdom retreat factor, and takes a negative penalty modifier for the entire combat.
There are several phases to combat, described in the group to group battle results in the order they occur, with the impact provided by the forces. At the highest level these phases are Archery, Magic, Cavalry, Infantry, Combined. Although there are these 5 broad types, there are about a dozen actual phases where these broader components are split, retaliated against, and repeated.
Prior to battle the combat values and modifiers are calculated, including the retreat percentages that will be tested against as the different battle phases are encountered. In the event that a group has sustained damage over its retreat threshold, the group executes its retreat which has differing levels of success (more of fewer additional casualties) based on kingdom type, troop composition, leadership, opposition leadership, opposition troop composition, etc.
In each phase the group deals out its calculated damage for that phase, modified by the losses the group has sustained to that point in the combat.
In this specific case, the battle description runs through the archery, and magic phases, culminating with the AN casting a wall of flame and the description of the damage done to the Giants who attacked at a level 3 and went through the wall.
Immediately after this description in the battle report, the report of the AN retreat is provided. The battle description tells the tale:
The Giant group did enough damage to trip the default retreat threshold of the Ancient One's group at the end of the magic phase that delivered the wall of flame damage to the Giant group. At that point the regular battle routine exits to the retreat function and the Ancient makes off with a few troops and its figures intact.
Had the Giant done a little less damage in the early phases, or the Ancient not suffered the penalty from being surprised, the retreat threshold might not have been met and the combat progressed into a phase that the Giant would have wiped out the entire Ancient group. If the Giant had done a bit MORE damage in the magic phase, groups losses of the AN brigades might have reached 100% and the group eliminated.
So, in reviewing the example provided to Support@Alamaze.co, the routine executed as programmed and it happened that retreat came early enough to allow the AN to escape the truly devastating infantry component of the GI/OG army group.
Please use this thread for clarifying questions, or other battle routine oddities that need clarification.
separately.
http://kingdomsofarcania.net/forum/showt...6#pid13926
In this case a LARGE Giant army group (8 GI / 9 OG) is faced off against a small 2 brigade AN group. The Giant attacked with a tactic 3, and although the AN group's wizards cast spells, there was no attack/defend order issued by the AN for that combat.
This results in the AN group being "surprised" by the combat. In game terms this means that the group uses the default AN kingdom retreat factor, and takes a negative penalty modifier for the entire combat.
There are several phases to combat, described in the group to group battle results in the order they occur, with the impact provided by the forces. At the highest level these phases are Archery, Magic, Cavalry, Infantry, Combined. Although there are these 5 broad types, there are about a dozen actual phases where these broader components are split, retaliated against, and repeated.
Prior to battle the combat values and modifiers are calculated, including the retreat percentages that will be tested against as the different battle phases are encountered. In the event that a group has sustained damage over its retreat threshold, the group executes its retreat which has differing levels of success (more of fewer additional casualties) based on kingdom type, troop composition, leadership, opposition leadership, opposition troop composition, etc.
In each phase the group deals out its calculated damage for that phase, modified by the losses the group has sustained to that point in the combat.
In this specific case, the battle description runs through the archery, and magic phases, culminating with the AN casting a wall of flame and the description of the damage done to the Giants who attacked at a level 3 and went through the wall.
Immediately after this description in the battle report, the report of the AN retreat is provided. The battle description tells the tale:
The Giant group did enough damage to trip the default retreat threshold of the Ancient One's group at the end of the magic phase that delivered the wall of flame damage to the Giant group. At that point the regular battle routine exits to the retreat function and the Ancient makes off with a few troops and its figures intact.
Had the Giant done a little less damage in the early phases, or the Ancient not suffered the penalty from being surprised, the retreat threshold might not have been met and the combat progressed into a phase that the Giant would have wiped out the entire Ancient group. If the Giant had done a bit MORE damage in the magic phase, groups losses of the AN brigades might have reached 100% and the group eliminated.
So, in reviewing the example provided to Support@Alamaze.co, the routine executed as programmed and it happened that retreat came early enough to allow the AN to escape the truly devastating infantry component of the GI/OG army group.
Please use this thread for clarifying questions, or other battle routine oddities that need clarification.



