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The Choosing - 3rd Beta Comments
#71
(03-04-2016, 09:13 PM)Hawk_ Wrote:
(03-04-2016, 08:31 PM)DuPont Wrote:
(03-04-2016, 07:51 PM)VballMichael Wrote:
(03-04-2016, 07:44 PM)DuPont Wrote: Thus, I sent the 2HA into the drink and gained 20,000 gold. Not bad for an afternoon's piracy.

Special pirate thing to get gold for sinking ships?

By the way, the Atlantian ships in Drowning are not quite so weak as the Halfling ships in Mystery. Could be a cool battle some day.

From the Pirates SetUp:
A successful sea interdiction, where the Pirates win the battle, provides 20,000 gold (reported under Amounts From Late Sources).

Thats a cool feature.

Not to the 2HA!!!
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#72
If the stupid Sacred Order wasn't having fun plundering villages in Oakendell, maybe the Druid would have gotten their region as well. But probably not. Have I mentioned how bad my emissaries are?

Now I'm going to wait and see if the Stupid Order wants to show up at his town and try to lift the siege. Want to play with the Druid in the spooky woods? MUHAHAHA.

Based on the comments about promoting troops, I think that many of the Druid companion brigades are wishful thinking. To get Hill Giants and Mammoths I would need an Elite brigade. Maybe by turn 20?

Also, no Ents for the Druid?
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#73
I'm surprised you are not casting blinding light. That usually convinces military to get out. That or raise the p4 to p5 and putting a dome out there.

i was curious as to the delay on taking region one with the fact you could have scouted 16 squares before you count group movement. And yes I am envious of your lvl2 eagles
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#74
We are supposed to be fighting Smile
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#75
No question on the fighting. Just trying to have something together to battle with.
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#76
Lizard King.

As the Tyrant wrote, he did lay a trap for us at Jukanta on turn 1, using a new spell with his Power 4 Wraith.  This resulted in a major setback, and from various intelligences pouring in, it appears he has determined to consolidate in the rightful land of lizards of Synisvania.  The starting locations of this game have made for an intriguing array of possibilities for my turn 4 response.  Of course, no Companions may be acquired before turn 4, and they can't be acquired in the area of a population center.

So my major general The Great Wyrmikyn is in command of the Lizard Army at the Tyrant capital of Gor, which a patrol discovered on turn 2.  Unfortunately, it is not in the swamps or in the forest, both would be advantage to me.  It would instead be a tough battle.  Perhaps a siege which keeps his capital there, and bring in more force?  But the Tyrant likely will reinforce and combine at his capital.  Plus if I attack and succeed, his capital would move to Jukanta, which is not in our strategic interest.  I could move to Jukanta.   Or perhaps he knows my own capital, yet it seems doubtful (having my tracker trait with my army at his capital), since he has no temple.  But he does have something like 11 emissaries at Gor, along with 5 at Jukanta, including his two best. 

Desperate times call for desperate measures.  We Lizard People are both Devout and Cunning.  Pray for us and for the end of Tyranny.
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#77
Uncle Mike: I found an error in my Halfling turn Game 505. After the Sea Battle with the Pirates, I still have my original 2 fleets in the Sea of Mystery even though they should have been sunk (so apparently we managed to "convince" the Pirates they sank our ships when really they did nothing; the Halfling may not have magic but we have "sleight of ship!").
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#78
(03-06-2016, 11:17 PM)IMPERIAL_TARK Wrote: Uncle Mike: I found an error in my Halfling turn Game 505.  After the Sea Battle with the Pirates, I still have my original 2 fleets in the Sea of Mystery even though they should have been sunk (so apparently we managed to "convince" the Pirates they sank our ships when really they did nothing; the Halfling may not have magic but we have "sleight of ship!").

You could open up a show in Meridon like the one in Las Vegas where the pirates sink the ship every couple of hours.
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#79
(03-07-2016, 12:18 AM)DuPont Wrote:
(03-06-2016, 11:17 PM)IMPERIAL_TARK Wrote: Uncle Mike: I found an error in my Halfling turn Game 505.  After the Sea Battle with the Pirates, I still have my original 2 fleets in the Sea of Mystery even though they should have been sunk (so apparently we managed to "convince" the Pirates they sank our ships when really they did nothing; the Halfling may not have magic but we have "sleight of ship!").

You could open up a show in Meridon like the one in Las Vegas where the pirates sink the ship every couple of hours.
Although I think you meant Avalon, we Amazonians would welcome the show in Meridon, too ... we'd certainly have no problem finding show girls!
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#80
TY


Interesting turn of failure.  My army and P4 wraith failed to 171 the LI town.  I did see it was not a sure thing on the 2nd cycle parser and likely some of the LI traits effected the outcome as well.   The LI army attacked my capital lost 71% in the failed assault.   Ouch I was looking forward to killing them with my troops.   I ran to my capital but no LI waiting for me.  We hang our heads low as no fight for me this turn Sad
On the bright side still lots of region to try and control.

Anyone wana fight?  Region 9 is a fun place to hang out. 
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