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Maelstrom 2.0 Military Changes
#61
Pour a bit out for the AN plow and the bounty spell.
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#62
Just noticed Usurper removed in addition to Rex going to 5 regions. Did anyone ever actually win by Usurper? I never saw it myself.

Also, what were the old modifiers for PC defense so can easily tell how much they have been increased. It says used to be .4 increase but now Fortress is + 2.4, so a 6x increase for Fortress in casualties caused without modifiiers? Not sure I understand the actual impact on the game of these modifier increases.
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#63
(12-26-2020, 04:05 PM)Acererak Wrote: Just noticed Usurper removed in addition to Rex going to 5 regions. Did anyone ever actually win by Usurper? I never saw it myself.

Also, what were the old modifiers for PC defense so can easily tell how much they have been increased. It says used to be .4 increase but now Fortress is + 2.4, so a 6x increase for Fortress in casualties caused without modifiiers? Not sure I understand the actual impact on the game of these modifier increases.

It was noticeable, all of it windstorm and modifiers
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#64
(12-26-2020, 04:05 PM)Acererak Wrote: Just noticed Usurper removed in addition to Rex going to 5 regions. Did anyone ever actually win by Usurper? I never saw it myself.

Also, what were the old modifiers for PC defense so can easily tell how much they have been increased. It says used to be .4 increase but now Fortress is + 2.4, so a 6x increase for Fortress in casualties caused without modifiiers? Not sure I understand the actual impact on the game of these modifier increases.

5630 was won by usurper on turn 39 by SO.  I doesn't happen very often.
Wookie Panz, leader of the Sorcerer kingdom has won by Usurper Victory
                           (control 3 or more regions and substantial or better in 2 regions), regards
                           to all who made this game an exciting contest.
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#65
These new p.c. loss dividers are still factored into the defense numbers for the square, right?  So if we see a pc has a fortification of some sort and the defense number is listed as 50K and we have a force of 100k it's still the same result as a 2-1 used to be?
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#66
Important. 

No, PC battles will not look like old PC battles, especially when the PC has a fortification built.

The loss divider shows what attack value you have in a phase "gets through". 

If your group was to do 1000 damage in LRM (long range missile phase), the actual damage inflicted on the PC is 1000 / (loss divider).  So in the previous model, a PC with no fortification has a loss divider of 1.3, so your group would do 1000/1.3 = 769 damage to the PC in that phase.

In the new model, the non-fortified PC goes to 1.5 loss divider, and you may have noticed your missile values went down by 10%.  So now you are doing 900 points / 1.5 = 600 damage to PC.

The bigger impact is attacking fortified (castles and fortress/citadel).  Look at those loss dividers from Mike's Corner:
Popcenter Changes:
   a. Base PC loss divider increases from 1.3 to 1.5
   b. Fortification loss divider increased from a general +0.4 bonus to:
       i. Mott & Bailey bonus +1.8
       ii. Castle or Fortress bonus +2.4
       iii. Great Castle or Citadel bonus +2.7
       iv. Legendary Castle bonus +3.3

So the now 900 points LRM against a PC with Castle inflicts 900 / 2.4 = 375 points get through.  So you see, between the increase in PC loss divider and the 10% reduction in missile fire across the board, your group will inflict about 50% in missile phases vs castles as it did previously. 

Consider also Wind Storm will still be a popular choice, but only 50% as effective as before.  You might consider some of the traditional battle spells like Tornado or Earthquake as replacements depending on circumstance.  As the quick rule of thumb for now, I would suggest start experimenting with about 3 to 1 value vs. PC to attack, and perhaps 4 to 1 if Great Castle or Citadel, 5 to 1 for Legendary Castle, all of course modified for your effects of magic.  Also, I do not believe the stated value vs. PC or the group value by phase included then or does now, leadership (Mike to confirm). So two Warlords in that case would increase both your attack values and loss divider for your group by 50%.

Note also that brigade loss dividers also increased at least 10%, and many increased 20% or 25%.  Between that and the reduction in missile value, we expect more group to group battles to last longer (more get to Charge and Melee phases), and more PC battles to get into Storm phases.
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#67
Do loss dividers for PCs versus your group damage count also against your groups spell damage?  Also, is there spell density against PCs as there is against groups (1.5 vs division, 2.0 vs army, 2.5 vs army group if I remember correctly?)

Thank you, it looks like I will have to make some immediate changes in group design Sad
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#68
Also, I don't know if maybe this is too much information, maybe you don't want us to like peek behind the curtain or anything but I'd really like to see the complete formula behind a battle calculation.  I'm kind of a "min-maxer" I really enjoy figuring out like what would be the most economical and efficient group composition, for instance, things like that.  If possible.
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#69
(12-28-2020, 07:05 PM)Senior Tactician Wrote: Also, I don't know if maybe this is too much information, maybe you don't want us to like peek behind the curtain or anything but I'd really like to see the complete formula behind a battle calculation.  I'm kind of a "min-maxer" I really enjoy figuring out like what would be the most economical and efficient group composition, for instance, things like that.  If possible.

I think our leader in the team game just got himself a new nick name.  "Senior Mini Max." Smile
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#70
(12-28-2020, 07:05 PM)Senior Tactician Wrote: Also, I don't know if maybe this is too much information, maybe you don't want us to like peek behind the curtain or anything but I'd really like to see the complete formula behind a battle calculation.  I'm kind of a "min-maxer" I really enjoy figuring out like what would be the most economical and efficient group composition, for instance, things like that.  If possible.

"Hey Santa, glad I caught you before you took to the sky.  What do you think of that request: tell him how the battle will turn out, etc.?"

"HO, HO, HO!"

"Thought so."
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