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Maelstrom 2.0 Military Changes
#51
When the changes are put into the code will they also apply to ongoing games, or just new games?
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#52
(12-23-2020, 02:54 PM)Wookie Panz Wrote: When the changes are put into the code will they also apply to ongoing games, or just new games?

Good question
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#53
A little of both. Some changes are only relevant for the start of the game (turn 0 generation) and others will be active for all games even those currently running now. I'm attaching a pic with checkmarks next to the items that only apply for turn 0. All the others will be active when I upload the server on the 25th which will affect currently running games.


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#54
Perfect thanks Mike
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#55
Quick question Unclemike,

With the foreknowledge coming in for artifacts, are those going to be for the region that the kingdom is in, or will they be like other foreknowledge ones and be in a random region?
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#56
(12-23-2020, 07:41 PM)Windstar Wrote: Quick question Unclemike,

With the foreknowledge coming in for artifacts, are those going to be for the region that the kingdom is in, or will they be like other foreknowledge ones and be in a random region?

Random area. It's way too risky to specify a particular region because artifacts are randomly placed on the map and you may lose out of getting one if it's not considering the entire map.
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#57
Just added restriction on Goblin brigades special ability to max out at 35% retreat penalty against opposing forces. Will try to do more items today that Rick said is essential (ESO, status point adjustments, ...)
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#58
Any chance of eliminating the penalty for warding your own king?
The ward could be made against all kingdoms not your own.
It sucks that you cannot cast ward on your own king and conjure prestige the same turn
Thank you guys for the hard work!
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#59
The server has been updated so have fun all!
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#60
(12-25-2020, 12:54 PM)unclemike Wrote: The server has been updated so have fun all!

Boom!!!!  Thanks Mike
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