(07-14-2016, 03:48 PM)Jumpingfist Wrote: At first I was thinking why would I want an Alamaze Card game but after thinking about it I am sure it could be fun to play. Have you thought about making your card or board games into Apps?
I really was well on the way to a complex Alamaze board game, that would require lots of components and would be expensive. For those that go to say a Barnes and Noble, see the game department, these big box games go for about $70, weigh about 7 pounds.
Then I thought that would be egotistical as a first foray into physical game design. So I am trying to scale everything down. I'm also trying to understand the market better. For example, I originally concluded a card game is doomed as MtG owns the market. But now I am thinking a little lighter but more thematic card game could succeed, if we can get that diversity of play styles that Alamaze provides into the card game.
I think Alamaze players will recognize the card game, should it ever be published. Current thinking is it would be a pretty flat box, with four kingdom specific decks, one "generic" deck with the PC's, some characters, artifacts and events, and a set of dragon dice to settle various events.
My potential publisher has been very patient but interested and I think hoping (duh) for a hit. So as I can't these days just sit down and create for 10 hours, its taking time. Meanwhile I should also be working on the Alamaze tutorial (The Road to Alamaze).
So I am hoping, without knowing the potential distribution channels, etc, that the card game can be deemed a success, and then perhaps with some earned name recognition, go to grander designs like the aforementioned board game.