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I noticed it along with all the open council issues. But if you read the first post it does not explain what diplomacy within your team means. I can easily see how newer players or ones away from the game for awhile would only think that it means you can not talk to other teams.
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I think we all know the intent of the game is that you have three kingdoms against the other nine and the no-diplomacy rule is to enforce that. Just like naming an emissary "UNhiddencapat--" or "Letsattack--"would be against that spirit. It's to prevent alliances from teaming up.
Be that as it may, this just makes the struggle even more epic. It's probably been my favorite game to date as I am learning so much each turn.
New players should absolutely play a team game with a vet after their duel!
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The way I see the issue is that they lowered the status points and raised the reaction of a non team player in THEIR regions. If it is an appeal for help, then all 4 team are equally aware, and should plan accordingly. I don't think any of the declaring kingdoms plans to gift anything, and can't see those kingdoms that were allied with spending any orders to protect another team.
Just makes for a nice forum discussion!
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So how can the DA vote to help the AM? Lots of gray areas. Now that team is helping another team and therefore working together. The vote went through, but if it had failed, this would have been one team actually helping another team.