02-08-2019, 08:42 PM
Maelstrom is here. I am writing this from the new guys perspective. This new iteration changes things for the new player. Older players have played this game for so long that they know the best kingdoms and they know the strategy to most likely be employee. The player customization was choose, influence, provincial governor and then one less meaningful item. The map system made it so you were placed based on which kingdom you chose so their was no real randomness to the game.
Maelstrom makes everything more important. You will need 3 emissaries to take a city, provincial governors cannot take a neutral town anymore. Each region provides it's own strength and weakness. One constant weakness for everybody is resources. I had the Tyrant in the Untamed Lands. I chose this pick because of half off recruiting companion brigades for a kingdom with a ton of companion brigades, fun right. I had control of the region but produced 80,000 gold and under 40,000 food with one Ranger town. My P4 wizard did not have fertile fields so I had to upgrade population centers food production each turn. I also had to use all my lower level wizards to constantly create food. I also had no sea access to produce additional food. The DU could have fun in this region I think.
The Untamed Lands is a larger region. I had 2 fine encounters (rod of fire and key of slayer), a quest encounter (Elan) and a superior encounter (p3 wizard). My population centers were clustered making large areas of the map useless to me since I had no pop centers and no encounters that would require anybody to go over to that area of the map.
Military. So on turn 12 had I had a Army group and a Army (the TY needs military tradition it is a military kingdom). If i had combined the groups I could have had a 100,000+ group with a power 4,p3 and p2 wizard. The negative to this large group was I had to create food to make it through the winter months and the RA in Nyvaria had enough production to make the city have a defense value above 190,000 points on turn 12 (wow).
New customization is great. If they decide to stay with 10 points you can take your kingdom however you want, make your strengths better or mitigate your weaknesses by adding a prince, higher wizard or agent.
Building have no become important. Bazaars, temples, forges, forums, castles, fortresses wizard towers all add to the building to the game but if you have a large military or no fertile fields you will need to expand fast to capture those resources so you can build this items if you are not a wizard kingdom capable of fertile fields or hidden ore.
Political actions are important as well. I had a high influence but I had not started increasing my emissaries to princes since the TY does not have any bonuses to political activities.
My opinion on this game is it will be a blast. Kingdoms that get fertile fields and hidden ore early will have a huge advantage as they can offset the loss of production made in each region. Kingdoms that have bounty will excel later as they can mitigate poor food resources in their region. I agree all kingdoms will be fun buit require serious thought about region and customization choice. I would like the population centers to be dispersed in the map so that the whole new map is important. I would hidden ore/ fertile fields available to all kingdoms. Please play the game. Need more people
Maelstrom makes everything more important. You will need 3 emissaries to take a city, provincial governors cannot take a neutral town anymore. Each region provides it's own strength and weakness. One constant weakness for everybody is resources. I had the Tyrant in the Untamed Lands. I chose this pick because of half off recruiting companion brigades for a kingdom with a ton of companion brigades, fun right. I had control of the region but produced 80,000 gold and under 40,000 food with one Ranger town. My P4 wizard did not have fertile fields so I had to upgrade population centers food production each turn. I also had to use all my lower level wizards to constantly create food. I also had no sea access to produce additional food. The DU could have fun in this region I think.
The Untamed Lands is a larger region. I had 2 fine encounters (rod of fire and key of slayer), a quest encounter (Elan) and a superior encounter (p3 wizard). My population centers were clustered making large areas of the map useless to me since I had no pop centers and no encounters that would require anybody to go over to that area of the map.
Military. So on turn 12 had I had a Army group and a Army (the TY needs military tradition it is a military kingdom). If i had combined the groups I could have had a 100,000+ group with a power 4,p3 and p2 wizard. The negative to this large group was I had to create food to make it through the winter months and the RA in Nyvaria had enough production to make the city have a defense value above 190,000 points on turn 12 (wow).
New customization is great. If they decide to stay with 10 points you can take your kingdom however you want, make your strengths better or mitigate your weaknesses by adding a prince, higher wizard or agent.
Building have no become important. Bazaars, temples, forges, forums, castles, fortresses wizard towers all add to the building to the game but if you have a large military or no fertile fields you will need to expand fast to capture those resources so you can build this items if you are not a wizard kingdom capable of fertile fields or hidden ore.
Political actions are important as well. I had a high influence but I had not started increasing my emissaries to princes since the TY does not have any bonuses to political activities.
My opinion on this game is it will be a blast. Kingdoms that get fertile fields and hidden ore early will have a huge advantage as they can offset the loss of production made in each region. Kingdoms that have bounty will excel later as they can mitigate poor food resources in their region. I agree all kingdoms will be fun buit require serious thought about region and customization choice. I would like the population centers to be dispersed in the map so that the whole new map is important. I would hidden ore/ fertile fields available to all kingdoms. Please play the game. Need more people



