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No test of building a Castle in a Siege?
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Awesome. Thanks. Will do my write-up after next turn. We have generally dealt with the bugs, so maybe a new thread for end-of-game overall evaluations?
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Just waiting on Rick now to create the first Maelstrom game in the queue. Perhaps, two games, one with full diplomacy and the other anonymous. I'll sign up for the latter since I would like to see how the new Maelstrom rules fare when kingdoms don't trade with each other. It'll be a better indication of how well the new rules play. So if there's an anonymous game in the queue, I'll sign up for that for sure!
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BTW, I had to end the test game early in case the new Maelstrom game(s) fill up in the queue. The reason why is that the first three finishers in the test game would prevent chivalry bonuses for those players in the real Maelstrom games so I had to end the test game early to prevent that mix-up.
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I am hoping the plan for most games starting is first come first serve snake style draft.
Pick region OR kingdom then the last to select is first to pick the other. This should help with everyone grabbing the best stuff early and taking a long time waiting for that last kingdom.
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Another question if I did not quit or was removed why is missing the last turn counted as not finishing a game. In this case artificial but still already messes up a brand new set of set for a few players