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Newbie Questions
(05-27-2018, 03:18 AM)VballMichael Wrote:
(05-27-2018, 01:59 AM)Whisper Wrote: Raise Regional Census - I fail to understand the positive effect of having 20% more people in all the PCs of one of your regions. Can someone care to explain this?

Allows more recruiting of troops. Recruiting sucks the people out of a town or city and eventually you can't recruit any more.

Now I fear you
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(05-27-2018, 03:18 AM)VballMichael Wrote:
(05-27-2018, 01:59 AM)Whisper Wrote: Raise Regional Census - I fail to understand the positive effect of having 20% more people in all the PCs of one of your regions. Can someone care to explain this?

Allows more recruiting of troops. Recruiting sucks the people out of a town or city and eventually you can't recruit any more.

No effect on Food/Gold Production?
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(05-27-2018, 02:03 PM)Whisper Wrote:
(05-27-2018, 03:18 AM)VballMichael Wrote:
(05-27-2018, 01:59 AM)Whisper Wrote: Raise Regional Census - I fail to understand the positive effect of having 20% more people in all the PCs of one of your regions. Can someone care to explain this?

Allows more recruiting of troops. Recruiting sucks the people out of a town or city and eventually you can't recruit any more.

No effect on Food/Gold Production?

I cast the spell last turn in a game just to check it out. It added to population but had no effect on gold or food. Pretty useless except in the rare case of huge recruiting.
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Under Acuity it says: Characters who are prisoners of this kingdom get 15 points added to their chance of escape.

Is this correct? Or should it read: Characters of this Kingdom who are prisoners get 15 points added to their chance of escape?
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(07-30-2018, 12:44 AM)Calidor Wrote: Under Acuity it says: Characters who are prisoners of this kingdom get 15 points added to their chance of escape.

Is this correct?  Or should it read:  Characters of this Kingdom who are prisoners get 15 points added to their chance of escape?

Yeah, the latter.
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Thanks!
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This has probably been asked before, but if you have an Elk Mount on an agent in Ice Age, can you still move the 10 squares that it provides? Order entry is telling me I can't move my guy more than 6 squares. Do I just ignore it?
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(08-30-2018, 05:16 PM)Mad Hatter Wrote: This has probably been asked before, but if you have an Elk Mount on an agent in Ice Age, can you still move the 10 squares that it provides? Order entry is telling me I can't move my guy more than 6 squares. Do I just ignore it?

It would be in the description.   If it says adds 2 to the range then it would be 8 if it says let’s you move 10 squares then it likely is 10.  The order checker does not always match the game engine.   So may just have to test it out.
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I'm finding in a game that I'm playing 2 kingdoms, one has a hidden cap and it will not let me move an emissary from the other kingdom into it. It says the space is a non-populated square. Is this a clitch?
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What turn? I think before turn 4 it acts like nothing there if u move to it.? Not sure though
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