Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Forum Communication only contest
Thanks for being a good ally.

The code is: 68674.

The cost will be 10,000 gold.

We will do this on this next turn.

Good gaming!

Windstar
Reply

DE - WA

If all goes right, I should be able to empty my kingdom's coffers, and I can send via universal transfer 65,000 gold and 20,000 food. As this is my last turn, this should be doable.

Windstar
Reply

AN Lord
Will leave village in your hands.
Quicksilver
I guess you must thank the DU for returning regional control to you. Is he moving his groups to other pc's?
Reply

WA King
DE King

A note of warning about the DE gift. If DE loses last pc in combat the trade will not occur as combat are 170 orders and trades are 200 orders. Don't spend it before you get it, or orders could fail!
Reply

(02-25-2018, 02:07 PM)IMPERIAL_TARK Wrote: The whole purpose of a diplomacy game is to utilize other kingdoms so you do not stand alone when war comes.  That is why you see so many NAPs, alliances, and Mutual Defense Pacts in this game.  That is the "lesson" you should be taking from this game and not complaining about things.  If you did not want to fight 3-1, 4-1, 5-1, etc. then you should not pick a fight with a kingdom that has wisely surrounded itself with allies and defense partners.

If you wish to sign a NAP pact through T30 (effective immediately before this current turn processes), you could teleport your groups out of Arcania without combat and no harm done and spend your time wisely crafting new diplomatic deals in the meantime so you don't find yourself once again going to war by yourself against a well-connected opponent.  But I would act quickly as you can see that many of my "friends" are licking their chops at gaining hunks of Oakendell or blasting your army groups in to little pieces. But if war is what you really want, well, be careful what you wish for.

I was so incensed by the first paragraph written above that I completely overlooked the second.

Because the turn has already processed I realize your offer expired by its own terms  So instead of a counter-offer let me propose my own offer:

If you will:
1) Publicly release your Mutual Defense Partners from any obligation to assist you;
2) Publicly tell your Allies you don't require their assistance; and
3) Agree to face me one versus one;

I will:
1) Do my utmost to give you a challenging mano-a-mano battle.  [You have control of two regions to my one, have easily outproduced me for 24 turns, and have more Alamaze experience.]  Should be fun! Right?

Angel

There is no timeframe in which to accept my offer; this offer will never expire.  At any point if you wake up and realize that 3 v 1 ruins the fun for your fellow players in our small gaming community, then simply accept my offer and take the high road.
Reply

DA - IL Hail, Quicksilver. Our NAP has expired. Do you wish to renew? Perhaps to T35?

DA - WA Hail, Fire Lord - our NAP expires after next turn. Do you wish to renew?

cordially as is possible with our nature,

Svart Alfar
Reply

(02-27-2018, 12:15 PM)WARMASTER Wrote:
(02-25-2018, 02:07 PM)IMPERIAL_TARK Wrote: The whole purpose of a diplomacy game is to utilize other kingdoms so you do not stand alone when war comes.  That is why you see so many NAPs, alliances, and Mutual Defense Pacts in this game.  That is the "lesson" you should be taking from this game and not complaining about things.  If you did not want to fight 3-1, 4-1, 5-1, etc. then you should not pick a fight with a kingdom that has wisely surrounded itself with allies and defense partners.

If you wish to sign a NAP pact through T30 (effective immediately before this current turn processes), you could teleport your groups out of Arcania without combat and no harm done and spend your time wisely crafting new diplomatic deals in the meantime so you don't find yourself once again going to war by yourself against a well-connected opponent.  But I would act quickly as you can see that many of my "friends" are licking their chops at gaining hunks of Oakendell or blasting your army groups in to little pieces. But if war is what you really want, well, be careful what you wish for.

I was so incensed by the first paragraph written above that I completely overlooked the second.

Because the turn has already processed I realize your offer expired by its own terms  So instead of a counter-offer let me propose my own offer:

If you will:
1) Publicly release your Mutual Defense Partners from any obligation to assist you;
2) Publicly tell your Allies you don't require their assistance; and
3) Agree to face me one versus one;

I will:
1) Do my utmost to give you a challenging mano-a-mano battle.  [You have control of two regions to my one, have easily outproduced me for 24 turns, and have more Alamaze experience.]  Should be fun! Right?

Angel

There is no timeframe in which to accept my offer; this offer will never expire.  At any point if you wake up and realize that 3 v 1 ruins the fun for your fellow players in our small gaming community, then simply accept my offer and take the high road.
The Gnomes are ready to stand by their allies and pact members.  The issue between the Druid and Il needs to be quickly resolved or we may see small folks bashing kneecaps. 
We prefer to tinker and trade but when war comes to us or our friends it will get ugly.  I've not taken any action against the Tree Lovers yet but the snowball can easily start downhill any time.
Reply

DA
We would like to continue our NAP with you.

Respectfully
the WA
Reply

(02-27-2018, 04:23 PM)Titus Wrote: DA
We would like to continue our NAP with you.

Respectfully
the WA

DA-WA  Excellent.  Up to turn 35? 40?
Reply

It seems unlikely that the IL would agree to a ceasefire after the DU sort of razed 2 cities and a town of his.
Reply



Forum Jump:


Users browsing this thread:
1 Guest(s)

Powered By MyBB, © 2002-2026 Melroy van den Berg.