(02-25-2018, 02:07 PM)IMPERIAL_TARK Wrote: The whole purpose of a diplomacy game is to utilize other kingdoms so you do not stand alone when war comes. That is why you see so many NAPs, alliances, and Mutual Defense Pacts in this game. That is the "lesson" you should be taking from this game and not complaining about things. If you did not want to fight 3-1, 4-1, 5-1, etc. then you should not pick a fight with a kingdom that has wisely surrounded itself with allies and defense partners.
If you wish to sign a NAP pact through T30 (effective immediately before this current turn processes), you could teleport your groups out of Arcania without combat and no harm done and spend your time wisely crafting new diplomatic deals in the meantime so you don't find yourself once again going to war by yourself against a well-connected opponent. But I would act quickly as you can see that many of my "friends" are licking their chops at gaining hunks of Oakendell or blasting your army groups in to little pieces. But if war is what you really want, well, be careful what you wish for.
I was so incensed by the first paragraph written above that I completely overlooked the second.
Because the turn has already processed I realize your offer expired by its own terms So instead of a counter-offer let me propose my own offer:
If you will:
1) Publicly release your Mutual Defense Partners from any obligation to assist you;
2) Publicly tell your Allies you don't require their assistance; and
3) Agree to face me one versus one;
I will:
1) Do my utmost to give you a challenging
mano-a-mano battle. [You have control of two regions to my one, have easily outproduced me for 24 turns, and have more Alamaze experience.] Should be fun! Right?
There is no timeframe in which to accept my offer; this offer will never expire. At any point if you wake up and realize that 3 v 1 ruins the fun for your fellow players in our small gaming community, then simply accept my offer and take the high road.