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BTW, you should be able to access the map snapshots from your Kingdom Reports link (i.e. order entry website, Home page, bottom right corner). Let me know if they don't show up with all of your turns...
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About printing the map, it seems to work ok with Chrome. I just tried it though the map is too big to fit on one page. The color on the Centauria map looks nice! In Chrome, right-click your mouse and select Print. Under the Print panel, under Options, if you check Background graphics, it'll color the legend (letters surrounding the map) green.
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I was too late to get in the snapshot game but have been playing with it in the tutorial and it is super. The note and email function is working fine too. Well done Mike! Thanks for all of the time you devoted to this.
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Seems like casting Eagle Familiar will then show the icon of the Unusual Encounter class on the map prior to exploring it.
Awesome tracking of pc/encounters for each square.
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I love how the snapshot marks all the explored areas, including marking where groups end their turns, showing that there are no unusual sightings as well as marking that there is/is not a PC at the location. I also like how, when you hover the cursor over an area, it tells you the coordinate (such as OP). This helps when you are looking at areas in the middle of the map.
I take it that the fortification area icons will not be in our game today? It just makes me hungrier for the next game idea to come out.
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Yeah the only issue I have seen so far is the one I listed above. I can see quality of Encounters that I should not know.
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Keep the comments coming, they're helpful for us.
Rick mentioned that he wants Eagle Familiar to show the unusual encounter on the map so it's working as it should (enjoy the new change!).
The detail regarding what to include in the tooltip popup is very complex. For example, make sure that if you move an emissary to a pc, it'll only display the pc's name, type, and ownership but not the pc defense. Like how a group travels over a pc, you won't see the pc defense. However, if you agent recon it or use a raven, it'll display the pc defense (same if your group ends movement there). So the rules behind the map are quite complex with one condition overruling another. That's the area that I hope players test over the course of the game.
Also, the map icon for groups should reflect special conditions as well. For example, if a foreign group is masked (and you don't have true seeing or a L4+ recon), that foreign group should be represented as a question mark on the map (represents unknown group size). I tested that a little to make sure it works but I need another to verify.
Also, try to recruit the invisible companions (Chameleons or Wood Elves in forest). Those troops won't display their size on another's map for both the group icon and tooltip text unless true seeing or L10+ recon. So give the other player a heads up so they may check their map for your reduced group size even though your group is actually bigger in size. Which is kind of cool when you think about it. Move a group with one brigade of kingdom troops (and five chameleons) and your opponent thinks that only a measly brigade-sized group is in his region.
Also, try to have a group with just flyers like all specters or one of those flying artifacts. Check the bottom area to show the word "flying" for that particular group. Transfer/combine troops the next turn and see that flying word removed the following turn.
Those kinds of things I need people to test. Otherwise, have fun!
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Possible bug related to hidden PCs. Waiting for confirmation prior to posting.