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Maelstrom Discussion
#21
All sounds pretty darn good and rather 'extensively complicated'. As you are considering enlarging the naval aspect of the game, perhaps consider adding some new naval leaders who can only lead fleets, not armies, with the ranks of Admiral on down. Hoping to see snow and ice in the north for a new terrain feature and possibly iceberg spell to use against enemy navies and or combat in the sea not restricted to naval quality. With the snow and ice terrain should come a new kingdom like Aesgaard or Hyperborea as in Hyborian War with new northern abilities not available in the warm southern climes. This is alot of work you have cut out for you and i admire your ambition.
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#22
Some new kingdoms under consideration.  The new ones likely come from here (don't propose new ones on this thread).  So, perhaps comment on what you think of the ones posted.  What would they be like?  Which traits, special abilities?  Intriguing or boring? What comes to mind?

Lycans.

Valkyries.

Free Traders

The Scattered Tribes

Descendants of Olympus.

The Samurai
 
The Giant Ants

Dark Hills Dwarves

Sea Elves

The Knights of Destiny

The Pharohs
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#23
What about airships for one of these. Or would that be for gnomes? We have war machines, airships would fly and drop bombs or whatever from the sky
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#24
I think there should be a consistent setting. I'm not a big fan of having Elves, Sorcerers, Pharohs, Samurai, Olympians, etc... all together.
One of the things that appeals to be about Alamaze is the world.


But I'm just new around here so that that with a grain of salt.
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#25
(02-12-2017, 12:19 AM)Calidor Wrote: I think there should be a consistent setting.  I'm not a big fan of having Elves, Sorcerers, Pharohs, Samurai, Olympians, etc... all together.
One of the things that appeals to be about Alamaze is the world.


But I'm just new around here so that that with a grain of salt.

I guess it depends if you are on the side of having a consistent milieu, or feel new kingdoms are the spice of Alamaze. 

I am fine on having the 11 new kingdoms we installed in 2016 3rd Cycle remain.  Designing new kingdoms is killer.  I would just want to replace the dragon kingdoms and have dragons and giants as special characters.

But, this is why there is a discussion.  I have more behind those listed than a name, but let's hear about both the decision to add new kingdoms over adding a new map and some new facets of play.  So kind of, as we have said, a new 3rd Cycle version or a move to 4th Cycle.
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#26
(02-11-2017, 11:37 PM)Thunderb0lt Wrote: All sounds pretty darn good and rather 'extensively complicated'. As you are considering enlarging the naval aspect of the game, perhaps consider adding some new naval leaders who can only lead fleets, not armies, with the ranks of Admiral on down. Hoping to see snow and ice in the north for a new terrain feature and possibly iceberg spell to use against enemy navies and or combat in the sea not restricted to naval quality. With the snow and ice terrain should come a new kingdom like Aesgaard or Hyperborea as in Hyborian War with new northern abilities not available in the warm southern climes. This is alot of work you have cut out for you and i admire your ambition.

I have a lot of the concepts you mention, actually.  Its still choosing what will happen next, vs, after that, etc.  To terrain, we will have tundra in the north which movement-wise will be like desert, perhaps resource-wise as well.  I am looking at a second, if not a third type of traditional barbarian.

Kingdoms are the hardest thing.  Adding a political or covert order, you do it once.  Doing a change for a kingdom, now you effect in 3rd Cycle 24 kingdoms and if adding more kingdoms, more.  How does that effect the whole range of play?
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#27
For another type of barbarians. Could be berserkers or tribesmen (think like Zulu's) with shamen instead of HP
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#28
(02-12-2017, 01:48 AM)Jumpingfist Wrote: For another type of barbarians.  Could be berserkers or tribesmen (think like Zulu's) with shamen instead of HP

That was the Zamorans for Kingdoms of Arcania, which in limited form morphed into Alamaze as 3rd Cycle recruitable humans.
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#29
(02-11-2017, 11:40 PM)Ry Vor Wrote: Some new kingdoms under consideration.  The new ones likely come from here (don't propose new ones on this thread).  So, perhaps comment on what you think of the ones posted.  What would they be like?  Which traits, special abilities?  Intriguing or boring? What comes to mind?

Lycans.

Valkyries.

Free Traders

The Scattered Tribes

Descendants of Olympus.

The Samurai
 
The Giant Ants

Dark Hills Dwarves

Sea Elves

The Knights of Destiny

The Pharohs

I guess it depends on which kingdoms will not follow to the new lands.   I think 10 new kingdoms assuming we are still selecting from 24 total.   Of this list The Giant Ants and perhaps free traders are not to appealing just by name.   If giants and dragons are becoming like artifacts I think giants ants would fall in that same area, perhaps as some cool mounts.   
Some of these could go lots of ways so no idea how much I like or dislike.   Other than most all are cool names except maybe Dark hill dwarves.   Maybe just to much D&D in me I like Deep Dwarves as evil Dwarves and my Elves Dark.

Without any real detail could you give a brief vision of these?
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#30
(02-12-2017, 02:17 AM)Jumpingfist Wrote:
(02-11-2017, 11:40 PM)Ry Vor Wrote: Some new kingdoms under consideration.  The new ones likely come from here (don't propose new ones on this thread).  So, perhaps comment on what you think of the ones posted.  What would they be like?  Which traits, special abilities?  Intriguing or boring? What comes to mind?

Lycans.

Valkyries.

Free Traders

The Scattered Tribes

Descendants of Olympus.

The Samurai
 
The Giant Ants

Dark Hills Dwarves

Sea Elves

The Knights of Destiny

The Pharohs

I guess it depends on which kingdoms will not follow to the new lands.   I think 10 new kingdoms assuming we are still selecting from 24 total.   Of this list The Giant Ants and perhaps free traders are not to appealing just by name.   If giants and dragons are becoming like artifacts I think giants ants would fall in that same area, perhaps as some cool mounts.   
Some of these could go lots of ways so no idea how much I like or dislike.   Other than most all are cool names except maybe Dark hill dwarves.   Maybe just to much D&D in me I like Deep Dwarves as evil Dwarves and my Elves Dark.

Without any real detail could you give a brief vision of these?

Giant Ants? 
I agree with Jumpingfist that this would be a great artifact. Maybe it could given a group a bonus for siege and movement, stopping and even attacking on sea PC's without ships.
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