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Newbie Questions
Found this below in UncleMike Corner and want to confirm it because the rules state ESO will ONLY go for your 1st group


[newly added] Early Strategic Objective (ESO). On turns 10-15, if an award is chosen for a group leader, wizard, or troops, the first group will be checked for an open slot to add the figure. If the first group is full then the next group is checked and so on until an open slot is available. The award will only be lost if there are no open slots across all of your groups. For troops, the new brigades will be added if a slot is available or one that contains the same brigade name and training level (regular) as the awarded troop type.
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Yes what UM posted is correct
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(03-21-2018, 01:17 AM)PTRILEY Wrote: Yes what UM posted is correct

Thanks
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So if the PC where your capital is gets attacked and beaten. When does the forced capital relocation happens? Right after that attack? After all attacks in PCs? During #355 (RELOCATE THE CAPITAL) orders?
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Right after the attack. It goes to the PC with the highest defense and no visible enemy group on it.
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(03-24-2018, 04:05 AM)Draugr Wrote: Right after the attack.   It goes to the PC with the highest defense and no visible enemy group on it.

I had a game where my capitol fell and my last pc had friendly but not allied troops stacked on it.  Game over!  I was blocked from relocating.
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(03-24-2018, 10:50 AM)Wookie Panz Wrote:
(03-24-2018, 04:05 AM)Draugr Wrote: Right after the attack.   It goes to the PC with the highest defense and no visible enemy group on it.

I had a game where my capitol fell and my last pc had friendly but not allied troops stacked on it.  Game over!  I was blocked from relocating.

Yes I should say non-allied not Enemy.   Sanctuary prevents the game from ending this way but you have to plan ahead.  It is also possible to loose a capital multiple times in one turn if there are invisible groups.
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(03-24-2018, 01:12 PM)Draugr Wrote:
(03-24-2018, 10:50 AM)Wookie Panz Wrote:
(03-24-2018, 04:05 AM)Draugr Wrote: Right after the attack.   It goes to the PC with the highest defense and no visible enemy group on it.

I had a game where my capitol fell and my last pc had friendly but not allied troops stacked on it.  Game over!  I was blocked from relocating.

Yes I should say non-allied not Enemy.   Sanctuary prevents the game from ending this way but you have to plan ahead.  It is also possible to loose a capital multiple times in one turn if there are invisible groups.

So what happens with Emissaries located in the old capital and their missions, since now they have to run for their lives and relocate?
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(03-24-2018, 01:37 PM)Whisper Wrote:
(03-24-2018, 01:12 PM)Draugr Wrote:
(03-24-2018, 10:50 AM)Wookie Panz Wrote:
(03-24-2018, 04:05 AM)Draugr Wrote: Right after the attack.   It goes to the PC with the highest defense and no visible enemy group on it.

I had a game where my capitol fell and my last pc had friendly but not allied troops stacked on it.  Game over!  I was blocked from relocating.

Yes I should say non-allied not Enemy.   Sanctuary prevents the game from ending this way but you have to plan ahead.  It is also possible to loose a capital multiple times in one turn if there are invisible groups.

So what happens with Emissaries located in the old capital and their missions, since now they have to run for their lives and relocate?
They either get captured or relocate.  It's a die roll and it may be impacted by your kingdom and traits you have if I recall correctly.
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(03-24-2018, 02:45 PM)Wookie Panz Wrote:
(03-24-2018, 01:37 PM)Whisper Wrote:
(03-24-2018, 01:12 PM)Draugr Wrote:
(03-24-2018, 10:50 AM)Wookie Panz Wrote:
(03-24-2018, 04:05 AM)Draugr Wrote: Right after the attack.   It goes to the PC with the highest defense and no visible enemy group on it.

I had a game where my capitol fell and my last pc had friendly but not allied troops stacked on it.  Game over!  I was blocked from relocating.

Yes I should say non-allied not Enemy.   Sanctuary prevents the game from ending this way but you have to plan ahead.  It is also possible to loose a capital multiple times in one turn if there are invisible groups.

So what happens with Emissaries located in the old capital and their missions, since now they have to run for their lives and relocate?
They either get captured or relocate.  It's a die roll and it may be impacted by your kingdom and traits you have if I recall correctly.

Ok about those captured. Those that escape still do their missions?
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