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New Higher level Spell idea
#11
(09-16-2015, 06:48 PM)Drogo Wrote: I like it but I would call it "Portal Trap"

How about a lvl 1 spell that acts like a tripwire which alerts you when a group passes through the portal.  
I am the greatest swordsman that ever lived. Say, um, can I have some of that water?
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#12
(09-22-2015, 02:58 PM)Madmardigan Wrote:
(09-16-2015, 06:48 PM)Drogo Wrote: I like it but I would call it "Portal Trap"

How about a lvl 1 spell that acts like a tripwire which alerts you when a group passes through the portal.  

I would love a tripwire spell that worked for any area.
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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#13
(09-23-2015, 12:43 AM)Lord Diamond Wrote:
(09-22-2015, 02:58 PM)Madmardigan Wrote:
(09-16-2015, 06:48 PM)Drogo Wrote: I like it but I would call it "Portal Trap"

How about a lvl 1 spell that acts like a tripwire which alerts you when a group passes through the portal.  

I would love a tripwire spell that worked for any area.

First thing I thought about is you fail in U.S. sighting but it going to be couple turns before you get a good patrol there least  Now you know who has that artifact.
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#14
Okay, now the theoretical "Trip Wire" spell just got exponentially more COOL.... :-)
The Frost Lord,
Centurion in the Military War College
Pioneer of Alamaze
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#15
I was thinking of the isthmus that connects R2 with the mainland, but the US idea is even better. A higher level Tripwire could differentiate between a group passing over and stopping there. Or the spell could even be expended when a groups lands on the pc.
 Lord Diamond

Please do not take any of my comments as a personal insult or as a criticism of the game 'Alamaze', which I very much enjoy. Rather, I hope that my personal insight and unique perspective may, in some way, help make 'Alamaze' more fun, a more successful financial venture, or simply more sustainable as a long-term project. Anyone who reads this post should feel completely free to ignore, disregard, scorn, implement, improve, dispute, or otherwise comment upon its content.





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#16
(09-23-2015, 11:41 AM)Lord Diamond Wrote: I was thinking of the isthmus that cinnects R2 with the mainland, but the US idea is even better. A higher level Tripwire could differentiate between a group passing over and stopping there. Or the spell could even be expended when a groups lands on the pc.

Now imagine being able to cast a lvl3 tripwire spell that spans 3 hexes.  A lvl 4 for 4 hexes etc....  Dragons would not be immune.  

How about a tripwire like spell that slows a declared enemy or neutral group by half if they pass over it.  

Then there is always a land mine type of spell  Tongue
I am the greatest swordsman that ever lived. Say, um, can I have some of that water?
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#17
Empower PC (Wizard simultaneously casts Fertile Fields, Hidden Ore, and Strengthen Walls on PC where they are located at. 6th or 7th level spell for most kingdoms.
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#18
(09-23-2015, 07:41 PM)IMPERIAL_TARK Wrote: Empower PC (Wizard simultaneously casts Fertile Fields, Hidden Ore, and Strengthen Walls on PC where they are located at.  6th or 7th level spell for most kingdoms.

You'll see something like this in the 3rd cycle (may be modified). 
 

Order #775 (Summon Lesser Angel)
Column A:  priestess ID
Column B:  kingdom-controlled pc no more than 8 areas away from the priestess
Resource Cost: 7,000 gold

Only a Devout (trait) kingdom’s High Priestess can summon a Lesser Angel. The Lesser Angel appears for only the turn summoned and will visit a PC controlled by her kingdom no more than 8 areas from the HP and increase its defense, food, and gold production by 1,000 each. The visitation awes the surrounding population, increasing census by 1,000 as well.


It was something I went to quite a bit as the Sacred Order.  
I am the greatest swordsman that ever lived. Say, um, can I have some of that water?
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#19
HOLY CRAP BATMAN!!! A High Priestess with special powers...?!?!?!?
The Frost Lord,
Centurion in the Military War College
Pioneer of Alamaze
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#20
(09-24-2015, 03:41 AM)Frost Lord Wrote: HOLY CRAP BATMAN!!!  A High Priestess with special powers...?!?!?!?

Yeah Right!
Now she has two special powers at the moment.  I'm trying to persuade Rick to add a battle spell in the mix as well (Valor/Shield or Fear/Chaos).  

Besides her usual powers, here is her other spell.  

 

Order #302 (Bless)
Column A:  priestess ID
Column B:  location of emissaries no more than 8 areas from the priestess
Column C:  kingdom abbreviation of the emissaries to be blessed
Column D:  abbreviation of the first emissary to be blessed
Column E:  leave blank or abbreviation of second emissary to be blessed
Resource Cost: 7,000 gold

This High Priestess ability protects up to two emissaries of any one kingdom up to 8 areas from the black magic of an opposing spellcaster, and helps guard against foul play of the more earthly variety. Spells directed against the warded emissaries will be ineffective, and other attacks (such as an assassination attempt against them will have a 40% diminished chance of working). A bless effectively hides an emissary from a locate spell. The priestess bless effect supersedes a wizard's ward spell (they don't stack) so the target receives the highest protection available (from bless) if both were done on the same emissary.
 

I didn't really use this one, but I should have seeing how LD's pirates kept whacking my diplomats. 

By turn 15, I had at least one of my two priestesses casting a spell every turn.  They can cast spells as long as they do not become exhausted (weary).  
I am the greatest swordsman that ever lived. Say, um, can I have some of that water?
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