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Newbie Questions
(09-01-2017, 08:24 PM)Mad Hatter Wrote: Can I assume unclemike's post is still the gospel regarding hidden pc's?:

http://www.kingdomsofarcania.net/forum/s...4#pid37874

Yes but your link had an issue. Here's my post about hidden pc's: http://www.kingdomsofarcania.net/forum/s...4#pid37874

I'll add a quick note to the post about the divine popcenter spell in that it won't provide the exact map location of a hidden pc but it will provide notice of "something being obscured by their vision" (indicating there's a hidden pc there). If your priestess gets two of those special messages in their divination, it means there are two hidden pc's in the region (e.g., Halfling's two hidden villages or if a dispersed kingdom like the Underworld has his capital in a region with the Druid or such).
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If I was going to move my capitol and reinforcements are coming on the same turn, should I expect them at my current location or the one I'm moving to?
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This and all similar questions as to what happens when are answered by the sequence of events.  You can see this in the rules (The Commands in particular) or while doing your turn after you verify as to the sequence your orders appear.

So specifically here, reinforcements happen before a king order to relocate the capital.
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(09-15-2017, 06:02 PM)Ry Vor Wrote: This and all similar questions as to what happens when are answered by the sequence of events.  You can see this in the rules (The Commands in particular) or while doing your turn after you verify as to the sequence your orders appear.

So specifically here, reinforcements happen before a king order to relocate the capital.

Thanks....I did a couple key word searches in the Commands pdf and nothing came up regarding it....I guess I didn't use the 'magic' word.

but thanks again!! Smile
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Really learning my lesson playing a non-magic kingdom. tried attacking 2 separate towns on the same turn and both are domed and the dispel is above my normal wizard level....so discouraging. Parleying may or may not work and if it does, they could have someone setting in the pc ready to flip right back. May stick around and try Maelstrom, hopefully this is sorted out in that version.
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(09-26-2017, 03:28 PM)Mad Hatter Wrote: Really learning my lesson playing a non-magic kingdom. tried attacking 2 separate towns on the same turn and both are domed and the dispel is above my normal wizard level....so discouraging. Parleying may or may not work and if it does, they could have someone setting in the pc ready to flip right back. May stick around and try Maelstrom, hopefully this is sorted out in that version.

The Dome of Invulnerability has been a contentious issue for some time.  We could just eliminate the spell as the simplest answer, like I will do with Locate Character.  But the wizard player advocates would freak.  So generally we're going to make it a little tougher to issue the spell, and a little easier to dispel it.
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(09-26-2017, 04:12 PM)Ry Vor Wrote:
(09-26-2017, 03:28 PM)Mad Hatter Wrote: Really learning my lesson playing a non-magic kingdom. tried attacking 2 separate towns on the same turn and both are domed and the dispel is above my normal wizard level....so discouraging. Parleying may or may not work and if it does, they could have someone setting in the pc ready to flip right back. May stick around and try Maelstrom, hopefully this is sorted out in that version.

The Dome of Invulnerability has been a contentious issue for some time.  We could just eliminate the spell as the simplest answer, like I will do with Locate Character.  But the wizard player advocates would freak.  So generally we're going to make it a little tougher to issue the spell, and a little easier to dispel it.

It would be nice if the strong military kingdoms, like the DW, (which I like playing) would have the ability to circumvent this spell....I look forward to seeing what you come up with.
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Just a thought, but how hard would it be if less magical kingdoms had an inverse % chance of totally ignoring a dome. IE a non-magical like the dwarf had say a 75% or whatever chance to ignore, and the chance is say reduced by 5 or 10 percent as a kingdom gains in magical power. This reduction could be based upon there max magic progression?
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(09-26-2017, 08:21 PM)Ohman the heartless Wrote: Just a thought, but how hard would it be if less magical kingdoms had an inverse % chance of totally ignoring a dome.  IE a non-magical like the dwarf had say a 75% or whatever chance to ignore, and the chance is say reduced by 5 or 10 percent as a kingdom gains in magical power.  This reduction could be based upon there max magic progression?

In Maelstrom, all kingdoms including Dwarves will have at least four adepts/wizards, their max assured increases significantly, the wizard kingdoms will generally drop a wizard and their P4's may start as P3's.  Spell lists will change some.   

Another idea was Dome of Invulnerability would be treated like Wall of Flame, where it can be penetrated with some losses at a determined attack.
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How about players just learn to work around them. The DW above starts with more emmies than any of the mages. Use them. Split the military up as a distraction for your emissaries. If he has lots of wizard in one region attack another one. DW can also take a town in two turns with a siege.
I just do not get why it is all Domes fault. Dome is a great spell and has its place. Maelstrom raising max magic levels should allow any kingdom the ability to dispell if they invest enough into magics. I would say make sure every kingdom has dispell dome at least at level 5.
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