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Some Specific Design Ideas for Maelstrom
This is the Maelstrom chart for Magical Prowess and starting wizards.   Apologies that Word charts do not format well in the forum.

Magical Prowess:
(Changes to both Assured Power and starting wizards in Maelstrom.  Some of the changes include increased Assured Power to Advantaged and below, a reduction in high powered starting wizards, and all kingdoms start with at least 4 wizards/adepts.)
 
                              Assured Power  Research $          P4          P3          P2          P1          A
Supremacy                         9             7000                                    1             3             1             1
Mastery                             7             8000                                                   2             2             1
Advantaged                       7             9000                                                   2             1             2
Standard                          6             10,000                                                 1             2             1
Substandard                     6             11,000                                                                2             2
Disadvantaged                  5             12,000                                                                2             2
Non-magical                     5             13,000                                                                1             3


This is the current chart used in The Choosing:

Magical Prowess:
 
                              Assured Power  Research $          P4          P3          P2          P1          A
Supremacy                         9             7000                     1                            2             2             2
Mastery                              7             8000                                    1             1             2             2
Advantaged                        6             9000                                                   2             1             2
Standard                            5             10,000                                                1             2             1
Substandard                       4             11,000                                                               2             2
Disadvantaged                   3             12,000                                                               2             1
Non-magical                      2             13,000                                                               1             1
 

So the objective in Maelstrom was to allow more magic potential to less magical kingdoms and slow early dominance by the wizard kingdoms.  Lest any fret that magic kingdoms have been neutered, remember the spell lists for the different Prowess classes are quite different.  Remember also the chart does not reflect the increase in research cost over P5 and in Maelstrom research over Power 5 requires the PC to have built a Wizard Tower.

Comments?
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I would also change the number of wizards that can be bought after turn 10. Lower it by 1 or make it based on the starting amount of wizards. Also should require a wizard tower to recruit new wizards.

Not related to the chart but would like to see some kingdom specific level 9 or even level 10 spells to really give a reason to try and reach those levels vs having all P5s
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What JD said and I would remove the assurd power limitations or exempt one wizard or the very least change standard to P7, advantaged to P8, mastery to P9, supremacy to P10
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I agree with J.G. and Rellgar.  I would add that the spell list should be updated to match the spell description you get with your turn.  The spell list don't say anything about the spell.  Why would I try for a P 9 to get crack the sky when I don't know what it does?  Let's have all the spell info up front before we make the investment in leveling to the next level.
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(07-21-2017, 08:14 PM)RELLGAR Wrote: What JD said and I would remove the assurd power limitations or exempt one wizard or the very least change standard to P7, advantaged to P8, mastery to P9, supremacy to P10

What are "the absurd power limitations"?  Did you notice the changes from say, P2 to P5 max assured?  What exactly is absurd?  Do tell.
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(07-21-2017, 11:54 PM)Wookie Panz Wrote: I agree with J.G. and Rellgar.  I would add that the spell list should be updated to match the spell description you get with your turn.  The spell list don't say anything about the spell.  Why would I try for a P 9 to get crack the sky when I don't know what it does?  Let's have all the spell info up front before we make the investment in leveling to the next level.

I have a different opinion.  I don't get the idea of "tell us the things we don't know about".  Well, you have to learn those, when you acquire that knowledge.  I wouldn't even give the list of what spells you can get at future power levels, but gave in on that one.
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(07-22-2017, 01:44 AM)Ry Vor Wrote:
(07-21-2017, 08:14 PM)RELLGAR Wrote: What JD said and I would remove the assurd power limitations or exempt one wizard or the very least change standard to P7, advantaged to P8, mastery to P9, supremacy to P10

What are "the absurd power limitations"?  Did you notice the changes from say, P2 to P5 max assured?  What exactly is absurd?  Do tell.

Thats a typo, was suposed to be assured power limitations. 
The military kingdoms need dispel domes to win a game, in the end game they cannot take 3 turns to take a city or town with siege and win. You should try it sometimes.
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Spell changes and accessibility are coming.
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(07-22-2017, 01:47 AM)Ry Vor Wrote:
(07-21-2017, 11:54 PM)Wookie Panz Wrote: I agree with J.G. and Rellgar.  I would add that the spell list should be updated to match the spell description you get with your turn.  The spell list don't say anything about the spell.  Why would I try for a P 9 to get crack the sky when I don't know what it does?  Let's have all the spell info up front before we make the investment in leveling to the next level.

I have a different opinion.  I don't get the idea of "tell us the things we don't know about".  Well, you have to learn those, when you acquire that knowledge.  I wouldn't even give the list of what spells you can get at future power levels, but gave in on that one.

This is a good example of why the game is not attracting new players.  Thankfully the older players are mostly great with sharing information from their experience.
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(07-22-2017, 10:49 AM)Wookie Panz Wrote:
(07-22-2017, 01:47 AM)Ry Vor Wrote:
(07-21-2017, 11:54 PM)Wookie Panz Wrote: I agree with J.G. and Rellgar.  I would add that the spell list should be updated to match the spell description you get with your turn.  The spell list don't say anything about the spell.  Why would I try for a P 9 to get crack the sky when I don't know what it does?  Let's have all the spell info up front before we make the investment in leveling to the next level.

I have a different opinion.  I don't get the idea of "tell us the things we don't know about".  Well, you have to learn those, when you acquire that knowledge.  I wouldn't even give the list of what spells you can get at future power levels, but gave in on that one.

This is a good example of why the game is not attracting new players.  Thankfully the older players are mostly great with sharing information from their experience.

Wookie, this is a philosophical thing.  Some players consider Alamaze a war game.  I've always thought it more a high fantasy adventure game. 

So, would Game of Thrones be better if we were told in advance who is going to win the Throne? 

Alamaze is intended to have hidden twists and turns as well.  Who gets what artifact when can be significant, for example.  Which wars break out or don't.  It's not about blueprints.
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