12-16-2015, 08:20 PM
I'm confused by the Siege Engineering trait. In particular, can you summarize the percentage chance of various people getting captured? Some of the below seems to overlap.
Bonus to laying siege: a town can be sieged in two turns (instead of 3). Enemy emissaries have a 20% lower chance of escaping during the 2nd or 3rd turn of a siege, and a 40% greater chance of being captured when the siege is completed. Declared enemy emissaries attempting to relocate from a population center under siege will undergo a 30% chance of capture (potentially modified by traits). Upon the successful completion of a siege all non-allied emissaries located within will undergo a 50% chance of capture. For kingdoms with Siege Engineering, the chances are 50% while under siege, and 70% upon successful completion. Towns and cities attacked (#150 or derivative orders like #160) by a kingdom with Siege Engineering have 10% subtracted from their defense. Any war machines they possess will give +15% to base combat strength in attacks.
Bonus to laying siege: a town can be sieged in two turns (instead of 3). Enemy emissaries have a 20% lower chance of escaping during the 2nd or 3rd turn of a siege, and a 40% greater chance of being captured when the siege is completed. Declared enemy emissaries attempting to relocate from a population center under siege will undergo a 30% chance of capture (potentially modified by traits). Upon the successful completion of a siege all non-allied emissaries located within will undergo a 50% chance of capture. For kingdoms with Siege Engineering, the chances are 50% while under siege, and 70% upon successful completion. Towns and cities attacked (#150 or derivative orders like #160) by a kingdom with Siege Engineering have 10% subtracted from their defense. Any war machines they possess will give +15% to base combat strength in attacks.


