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(02-11-2023, 02:35 AM)VballMichael Wrote: At 100% or controlling every pop center in the region, you get Tight (T) control and get some additional benefits.
So, the T for Total Control refers only to having control of 100% of all population centers within the region in question?
And what are the additional benefits that come with obtaining/maintaining total control of 100% of the population centers in a particular region?
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OK, so as we head into Turn #9 for this game of Alamaze, here's what my economic situation looks like:
Executing certain missions/tasks/assignments requires an expenditure of gold.
So, in a situation such as I now find myself in, how would you go about turning this economic situation around, if you were in my shoes.
Clearly, regain control of population centers, if and where possible. So, that requires a turn of moving emissaries and military groups around. Then the following turn, rebel and/or usurp pop centers, or parley and threaten them, right?
But what else? What other commands turn this kind of a situation around?
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Well, a lot depends on a few things. You taxed pop centers so your regional reaction took a hit. Also, you are the FO, who has a disadvantage in using emissaries in the first place. So it really depends on your groups. I'm not sure what all you have left of those. If you have one group that is 7k or higher, set it to hitting villages. Just attack them, that will give you a morale boost and get you the production a turn sooner than if you took them with an emissary. Don't have any of your surviving wizards in your 'hit group' as that puts them at risk of dying. Use them to create food and gold, even 2k is worth something at this stage. Any troops you are not moving should be wintering to save money. But getting a village is a priority because you are about to go negative with food and that will start to discourage your troops and their morale will drop and they'll start to desert. If you actually have enough troops to create two village hitting groups, do that, but for sure, get one out there and start taking them.
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(02-11-2023, 03:10 AM)Maximus Dominus Wrote: (02-11-2023, 02:35 AM)VballMichael Wrote: At 100% or controlling every pop center in the region, you get Tight (T) control and get some additional benefits.
So, the T for Total Control refers only to having control of 100% of all population centers within the region in question?
And what are the additional benefits that come with obtaining/maintaining total control of 100% of the population centers in a particular region?
It makes it harder for others to come in with their emissaries and take your pop centers is the main advantage. You also get more points for total control of a region.
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(02-11-2023, 03:48 AM)DuPont Wrote: Well, a lot depends on a few things. You taxed pop centers so your regional reaction took a hit. Also, you are the FO, who has a disadvantage in using emissaries in the first place. So it really depends on your groups. I'm not sure what all you have left of those. If you have one group that is 7k or higher, set it to hitting villages. Just attack them, that will give you a morale boost and get you the production a turn sooner than if you took them with an emissary. Don't have any of your surviving wizards in your 'hit group' as that puts them at risk of dying. Use them to create food and gold, even 2k is worth something at this stage. Any troops you are not moving should be wintering to save money. But getting a village is a priority because you are about to go negative with food and that will start to discourage your troops and their morale will drop and they'll start to desert. If you actually have enough troops to create two village hitting groups, do that, but for sure, get one out there and start taking them.
This is good nutshell advice. Thanks for the reminder about The Forgotten being at disadvantage with using emissaries in the first place. New players will almost always be in need of reminders.
A group that is 7k or higher what? In terms of attack value/power, you mean?
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02-11-2023, 03:20 PM
(This post was last modified: 02-11-2023, 03:20 PM by admin.)
IMPRESSION
The position and shape that my kingdom is in, now, is far more interesting than when I started the kingdom off in much better shape.
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02-11-2023, 03:36 PM
(This post was last modified: 02-11-2023, 03:37 PM by admin.)
IMPRESSION
The Verify Orders button becomes increasingly important, as the game progresses. I pay far more attention to it, now, than at the beginning of this game.
It's not "pretty," but it is both functional and useful (they're not always one and the same thing, necessarily).
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IMPRESSION
The more dire that kingdom's situation is, the more that the player needs to be able to make robust use of their assets.
Since numerous orders are tied to availability of gold, players can be precluded from using certain of their characters during times when they are needed the most.
This is ENORMOUSLY demoralizing to a player who desperately searches for ways out of their predicament, be it of the self-inflicted variety or otherwise.
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(02-11-2023, 03:41 PM)Maximus Dominus Wrote: IMPRESSION
The more dire that kingdom's situation is, the more that the player needs to be able to make robust use of their assets.
Since numerous orders are tied to availability of gold, players can be precluded from using certain of their characters during times when they are needed the most.
This is ENORMOUSLY demoralizing to a player who desperately searches for ways out of their predicament, be it of the self-inflicted variety or otherwise. Are you using your mentor, Relgar?
No doubt he can be a major help. If you are short of orders standing orders can help like raise gold or food for your wizards.
Can you attack a village at 2-1 odds or better?
Don't let an adept or p1 wizard fight or you will likely lose them. Transfer them out or go invisible.
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(02-11-2023, 03:20 PM)Maximus Dominus Wrote: IMPRESSION
The position and shape that my kingdom is in, now, is far more interesting than when I started the kingdom off in much better shape.
I'm rather infamous for sticking around long after my kingdom it totaled because I actually really love Alamaze as guerilla war. You can't stop the bigger kingdom that stomped you, but you can sure annoy the F out of them.
(02-11-2023, 03:12 PM)Maximus Dominus Wrote: This is good nutshell advice. Thanks for the reminder about The Forgotten being at disadvantage with using emissaries in the first place. New players will almost always be in need of reminders.
A group that is 7k or higher what? In terms of attack value/power, you mean? Yes, 7k or higher in attack value vs PC. You can do it a bit lower, but 7k is a good rule of thumb if you don't want to lose too many troops.
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