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Leader Changes
#1
A recommendation for the upcoming leader changes.

As leaders will be harder to promote and less frequently created, I would recommend lowering their odds of death in battle at each rank (not knowing the odds, I would guess it would only be a percentage point or two) and making them slightly harder to assassinate (say a 5% bump per rank). Marginal changes to be sure, but balances the more time consuming leader growth with "slightly" better longevity.
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#2
(09-09-2014, 05:55 PM)Mauler Wrote: A recommendation for the upcoming leader changes.

As leaders will be harder to promote and less frequently created, I would recommend lowering their odds of death in battle at each rank (not knowing the odds, I would guess it would only be a percentage point or two) and making them slightly harder to assassinate (say a 5% bump per rank). Marginal changes to be sure, but balances the more time consuming leader growth with "slightly" better longevity.

I would have to agree coming from time in armed forces. U get to know (at least from sight) the people in your command and having a dozen new faces showing up in the wild would make me think who are those guys.
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#3
New leader emergence and existing leader promotion will be more battle specific. So attacking a village will not result in much of either, but taking a city has a good chance.

We also have kingdom specific modifiers for leader emergence, promotion, and survival. Rangers are the best, the Underworld and Sorcerer among the worst.

Death chance in general is higher now, and promotion to Warlord at least twice as hard, but otherwise promotion in hard battles is more likely than before.
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#4
Does it matter if you attack on a 1,2 or 3 with regard leader promotion? Or does that not play a factor?
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#5
No, the outcome, not the tactic matters.

Players should see the trend with the new orders in the last year and about to be implemented: having a General is required for a 170, a General or maybe Marshal may be needed to recruit certain troop types. A Warlord kind of stifles invisibility and chaos, but Warlords will be hard to come by. Leaders will die more frequently.
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