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Building seapower
#11
(06-25-2014, 12:39 PM)Jumbie Wrote:
(06-05-2014, 09:46 PM)Ry Vor Wrote: We are working to eliminate drowning from any event other than a sea battle. A group with insufficient sea power just can't move - they don't drown (when this is in place).

In my current game, I killed two enemy wizards this way, by sabotaging sea power in that sea after I reconned that their group was at a PC on the water.

It was totally withing the rules of course, but I felt kinda dirty afterwards. It was definitely a cheap shot, especially since the current rules allow for patrols to traverse water without a fleet.

LT shall never forgive you.
-The Deliverer
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#12
Now might be a good time to mention that it was your idea. I was just going to do a sea patrol to intercept his group, but noooo, Kevin Dusi had a better idea: much cheaper to just use an agent said Mr. Dusi. Better chance of success too, said Mr. Dusi.

I'd produce the emails to back up my story, but my hard drive crashed the other day.

[Image: ljhok.jpg]
"O RLY?"
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